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Re: Item Disappearance on Crash Sorry to hear that. I played a few hundred hours on Mac with zero crashes, I am not sure what could be the culprit in your setup. Hopefully someone more experienced with Mac crashes (or devs) will comment on this...

Meanwhile, the only thing I can recommend is frequent manual backups of the savegame directory - again this won't help against crashes but at least you will be able to go back to a known-good-state, at worst losing few minutes of game play rather than whole playthrough.

Edit: and welcome to the forums :)

July 12, 2021, 09:50:44 PM
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Re: Item Disappearance on Crash Glad you sorted it out and I think that small cheat was very justified (so wasn't a cheat after all!).

I only tested version 3.70beta on Windows so far and no play-time stability issues. There are several news.txt pages worth of improvements (added mechanics) and I think this beta version is a massive improvement overall. Definitely recommend taking a backup of your savegame first then giving it a go - if you have time to test, with a savegame backup you won't lose anything anyway.

As a FYI this entry is from news.txt (v.3.70beta3):
Quote
- fixed: high CPU usage, especially on some Linux and OSX systems

        The game reached very high CPU usage on some systems, which is now hopefully fixed. It was related to reading incoming SDL events which are now waited rather than constantly polled.
I don't know if this is actually related to your current stability problem at all. If you would like to investigate perhaps you can try checking system load in console with 'w' command or 'top' command etc. (if not a console guy, alternatively you could use "Mac equivalent of Microsoft Windows task manager" sorry I can't remember the name of it now).
Looking at CPU load right after a crash, does trend data show excessive CPU usage with a sudden massive drop after game crash?

Overall, even if your issue is not the one mentioned above (and even if you see no stability improvement), by upgrading you would be taking advantage of newly added nice mechanics (too many to list but checkout news.txt postupgrade).

There is one known issue to be aware of: [3.70b] Hanging when changing setting at start https://www.unrealworld.fi/forums/index.php?topic=6467.0

There *was* another known issue but I think it is fixed in latest beta3; the wildly fluctuating weather issue affecting only migrated characters.
If you do experience it, out this thread and just delete one file to get rid of the issue: https://www.unrealworld.fi/forums/index.php?topic=6485.msg19270#msg19270



July 13, 2021, 12:31:50 AM
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