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Re: Improvements to fire mechanics, changes to smoking mechanics

 - added: smoking requires continuous maintaining of fire[/b]

          In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.
          It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day.
          If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled.

These are upcoming features, not yet functional in current version 3.62.

 Couple questions.. Like; What?    and Are? and You thinking?  ???  (Intended as humor)

Seriously though, will prepare times be modified? Being home for 16 days straight, to tend the kitchen is way to familiar :D :D

May 19, 2020, 07:32:04 PM
1
Re: New to the game, mods?
Sorry guys but you are wrong. Life without chickens is not life...  ;D

 I totally agree with this statement and would also expand it to include Bees   ;)

May 21, 2020, 07:14:09 PM
1
Jutta's Tales: The Bog Mother. (A URW Horror Story.) Hi, I want to try something different. Instead of a character story, I tried to write a horror story based in the URW. There might be more. I think Jutta has a few stories to tell.

This is a little dark, and based on true things.

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Jutta was my mother's mother. She came from the far north, away from the coast we call home now. Mother told me that she came from the Owl Tribe, before settling down with her husband, a Seal Tribe man in his homeland, our homeland. He had been killed before I was born and Jutta had moved in with us. Father, was a Seal Tribe man through and through, and didn't like Jutta. On good days, he said she had the touch of the Spirits. On his bad days, he would say she drank too much of them instead.

But she seemed so ancient, so wise to me, I was just a little boy at the time. I took her word as law much to my practical father's annoyance. I was forever panicking over spilled salt, casting the expensive substance over my shoulders, refusing to whistle indoors for our dogs and all sorts of old Spirit ways. It seemed for beings who didn't care for humans, they certainly cared a lot about all sorts of things we do according to Jutta.
 
Even though it has been many long winters since she left us, I still remember her sitting in front of the hearth. A broken net over her lap, her curled and swollen fingers deftly passing the bone shuttle needle through the cords, stitching it. The little clicks of bone, almost lost with the wind whirring past the window, sending snow against the sides of the cabin we were in.

My job was to hold the lengths of cord taut as she worked. An important job she always told me. Fixing Father's fishing nets was my favourite job, not just because I get to stay in the warmth, curled against Jutta's leg, but because Jutta would tell me stories.

Now I sit in front of the fire now, my children's children around me, watching me whittle, I still remember her stories or was they more warnings? I clear my throat, the children looked up expectantly. They were waiting for the next tale, as I did when I was their age. The wind howled and made them jump and look around skittish like deer and I smiled. “Have you ever heard the Bog Mother?” I started, echoing Jutta's words from so many moons ago...

Winters on the coast are cold but with the sea air keeping the worst of the snow out, it is nothing like the far north. There was a village that was on the tip of the world it seemed, so far north and so cold. But nothing was colder than the people.

Hunger and death was a constant companion to the people,  Nothing would grow in the stony frozen soil for most of the year. The kept reindeer was scraggly starving beasts but the people made do. Yet they didn't move on. Some say they were cursed, banished to the far frozen north for some evil deeds, land and bloodlines cursed. All I say is that when the milk of a doe was ending, they often mixed it with the does' blood, bleeding the beast slowly keeping it alive and the hot blood mixed in with the thinning milk was their favourite treat.

In the leaner years, when the villagers, deep into the dark months felt their stomachs ache with hunger, what little food there was, was shared out to the village hunters, trappers and crafters first. The men eating what they could as they needed to find more. The scraps was given to the womenfolk to pick whatever they could from the lean bones, breaking them for marrow like starving wolves. Whatever, if ever, anything was left it was scraped into the pot and boiled, the thin soup dished out to the elderly.

There was one year though, it seemed the Spirits was plaguing the village, traps were sprung but lay empty and half the reindeer does lost their calf, the other half just didn't carry. The villagers already was gaunt from one bad winter but a worst spring? Followed by a tragic summer since the hunters was bringing barely any food in, just enough to keep them all from dying.

The Summer Solstice brought the village leaders and the Sage, to the middle of the village. The old Sage, was barely able to stand but still chanted and cast a few bones into the fire and watched them burn. A sharp snap from the bones made him fall back. “A bad winter!” Was declared, the omens black.

Worry filled the village far faster than food in the stores. Was it worse to die slow starvation or quick? People muttered as they walked past the storerooms again and again, looking at the small amount of food as if it would change.

In the midst of summer, a young outsider housewife, who married into the Tribe but a year ago gave birth. The first one in many years. However births was not celebrated like yours. They marked another mouth to feed, another drain on scarce supplies they had. The other women, the ones who hasn't bared in years talked in hushed tones about it, how not right it was, how did she bare when even the does were barren. Even the Sage couldn't answer. The babe, seemed not quite right; small, pale and silent. The Tribe women whispered about it, how it wouldn't survive the night.

Summer ended, and so did Autumn, the hunger and whispers grew as the child survived. Curses, and promises with Spirits was muttered, why else this year was so barren when the mother wasn't so? Didn't all the trouble start when she arrived?

When winter began to creep into the village, one of the village women who lost her only child years ago began to tell the others about the unnatural sickly looking child who had weaned. Eating food. Even though it wouldn't survive till Spring. A waste. It's portion of food could feed her husband who brought that seal in. At the start of winter, it was just hot words in the cold air but as winter continued, and the hunger sank deeper in their bones, she wasn't the only one saying it any more.

Winter is bad time to get a head full of bad ideas. No one had the energy to shake them off or think, all they kept hearing is how they could get more food for them, for their family. The mother hid herself and her son away, while her husband a crafter, unskilled was low in the village so kept quiet. He was already distrusted for marrying outside the Tribe. So he wasn't told when the leaders went to have a meeting on a nearby hill, out of eyeshot and earshot of the village.

Hunger was a desperate beast that day, it's growls echoing in all the leaders' stomachs, the wicked anger clawing through them as they decided. In the older times, in leaner times, ones they thought they had passed, they would send the elderly off, into the woods with no supplies. One less mouth to feed. The outsider's child should be banished first, not one of the elderly. It was decided in harsh but quiet tones.

They waited till the next full moon on the solstice, the Sage had said it would be best. The Spirits could snatch up the child before it's soul was left to howling void. The next words was heavy on his tongue, blood ritual offering are best on the solstice. One of the leaders jumped in his skin and admonished the man for his crude words. Blood rituals hadn't been done in generations, though they still drained the does when hunger set in.

The mother found out only when the Sage knocked on the door of their cabin as night fell that evening. The leaders were just behind and with a glance into their solemn gaunt faces, she knew what they were here for. She screamed, cried as her husband held her. She tried offering them anything but her son. Food, valuables but in the end she offered her life up. Surely an adult's portion was far greater than what a babe would eat?

The leaders accepted it with a jerky nod. Better on their soul, a woman give herself up then condemn an infant. She followed them out into the night, each of the men holding a burning torch, the guttering flickering lights surrounding her leading her deep into the marsh. The frozen ground crunching under her leather boots. She was sobbing to herself, the icy cold night freezing the tears on her face. The moon came out from behind a cloud, bathing them in the silvery light. She was handed a torch and ordered to walk away into the bog away from the village, away from her child, sobbing.

The babe didn't survive long, neither did the husband who followed within a week. The woman was never seen again, but she was heard. The next full moon, an eerie call came from the bog. The village's best hunter grabbed his bow and arrow and crept out. He was shaking as the cold wind blew across him and a thin woman's sob drifted over him. He raised his bow and arrow thinking the outsider had returned, but there was nothing. He approached slowly and carefully thinking she must have been hiding behind a tree. He scurried home terrified.

Again, the next full moon, the sobbing was closer now, the edge of the marsh now. The leaders gathered up as many men as he could arm, and marched them out to see what was happening. He heard the thin sobs and spun around, the noise seemingly surrounded them. They scattered, fleeing in haste away from the painful wretched sobs.

They thought they were safe in the village, the cries moon after moon, never left the bog. The village learnt to live with it, the Sage drumming on full moons to banish the evil and stop the sobs. Maybe it was that, and not the offering which made the game plentiful, the traps full and the nets bursting with food. The village recovered even, the next winter easy to get through, even the bog was silent. Years past, the old Sage passing on, and drumming stopped. It was waking up the children who soon filled  the yards of the village, horrors forgotten.

It was after that winter solstice, when the children first mentioned her. The Bog Mother. The lady in the marsh, who called to them to play who promised them that she would be their mother. The children told the adults fled, all of them except one. One who had argued with his mother that morning, one who didn't know the dangers of the bog, one they found the body of face down in the mud, dead. They told the children never to play near the bog, to ignore any voices, any lights.

It didn't stop there, a child woke up next full moon to a voice outside his window, calling for him. His brother sleepily awoke to see the boy leave the room and never return. Another child, and another, soon they were gone. The village died out but they still say she is out there, the Bog Mother, looking for her child every winter. If you sit quietly you can still hear her calling, or sobbing for her child she lost.

I finish my story and look at the spell bound children, just then the wind blew past the window, a thin almost wail, sending the children to tears and screams. You know, it did almost sound like a distraught woman calling out.

May 26, 2020, 09:12:49 PM
1
Finally I bought URW via steam !! I played it since like... version 3.13? And Finally I bought it with a thankful heart to Sami!

...And I can be a Lifetime supporter?

June 27, 2020, 09:56:39 PM
1
Summer and sales, and a new patch in horizon It's summer, and Summer Sales have been launched both on Steam and Itch.Io.
So it's two options for you to get UnReal World for discounted price.
And we should also let you know that before the sales period is over, a new patch will be released.

Something to consider and look forward to.

Summery greetings from a mighty birch tree!

Sami - UnReal World developer

June 28, 2020, 05:00:00 PM
1
Re: Summer and sales, and a new patch in horizon Definitely not winter fur...
June 29, 2020, 08:22:17 AM
1
Version 3.63 released on Steam, Itch, and for lifetimers Hey, a new UnReal World release is out now.
Version 3.63 is now available on Steam, Itch.Io and Lifetimers will find the release at the designated forum section.
The summer sale on Steam still continues for a little while, so if you're quick and willing it's possible to take that sort of a tactical advantage.
With the new release the previous version (3.62) is now publicly available at downloads section.

UnReal World Steam store page:
https://store.steampowered.com/app/351700/UnReal_World/

UnReal World Itch.io store page:
https://enormous-elk.itch.io/unreal-world

This version 3.63 is kind of a summery release in itself. There's features and fixes on all fronts, but some is specifically related to the lush of the summer.
You can find the full changelog below but first, here's a moody image of certain real world item which you can now find in UnReal World too.

...as I'll go now gently beat myself with this one, you can enjoy the new release -- and do the same in there at will.




Version 3.63 changelog

- added: separate key command for commanding your pets and companions [!]

Talking to someone and commanding your pets and companions are now separate commands. Commanding is now done with with [!] key, and the good old [C] key is used only to talk to someone in normal fashion.
The game notifies you about the new [!] key command when talking to companions in normal way, or when talking to someone when there are pets out of sight. These little messages hopefully make it easier to get the new command policy memorized. Also, if you mistakenly try to [C]hat with pets the list of commands is still displayed.
If there are no pets or companions around at all trying to command them [!] just displays an informative message and doesn't proceed into fruitfless target selection.
Also, if there are no companions in sight the menu for shouting commands doesn't anymore contain needless "Choose a target in sight" option.

- improved: fire mechanics

Various features have been added to make fire burning, its' warming effect, obtained information and visual appearance more detailed.

* Burnt-out fire graphics is related to the amount of fire burned at the site. Small fires leave small remains, large fires leave large remains.

* Remains of fire accumulates over time so sequential fires burned at the site will increase the remains. The remains will still eventually disappear with few days pause in fire burning.

* embers graphics has been added and remains of burnt-out fires will be now appear glowing red for awhile. For how long the embers will be glowing depends on the amount of fire burned.

* when looking at burnt-out fire it's now also told if there are glowing or still warm embers. This information gives an idea eg. about how recent a campfire found in the wild might be.

* glowing embers from nearby burnt-out fires helps you to start new ones. This is automatically checked if you start making a fire with glowing remains at adjacent tile.

- added: smoking requires continuous maintaining of fire

In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.
It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day.
If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled.

- added: gradual heating up and cooling down of fireplaces and sauna stoves

When warming up a fireplace or sauna stove it now takes some time before the stones get properly heated up and start releasing warmth into the room - and this process is gradual. As a rule of thumb you should keep fire burning at least 3 or 4 hours to get fireplaces and sauna stoves properly heated up. The cooling down is gradual as well and fireplaces and sauna stoves will retain warmth hours and hours after the fire has burnt out. The warmer the fireplace or sauna stove has been the slower it will also cool down.
With these changes in action you can't expect to have a nicely warm room at an instant you light up a fireplace. Or you can't have a sauna bath right after lighting up a sauna stove. However, the fireplaces are designed so that they release some heat when the fire is burning. This allows you to still effectively warm up by the fireplace while it is still only getting heated up.
Also, now you might notice having to warm up the fireplaces longer and more carefully than in earlier versions to have your cottage nicely warm during the coldest winter days. With gradual cooling down of fireplaces the winter morning temperatures inside your cottage may sometimes apppear surprisingly low compared to the earlier. This is because in earlier versions fireplaces retained constant and exceedingly high temperature for very long-time after the fire had burned out.

- added: sauna stove tile slightly stylized

It's a bit darker and has smaller mouth now. This is to better distinguish sauna stove from a common fireplace.

- added: building a sauna stove

Sauna stoves can be now built by the player character. You’ll find the option from [M]ake menu -> Building -> Wooden building.

- improved: throwing water on the sauna stove

Before it was necessary to use sauna scoop to throw water on the sauna stove. Now it's done simply by [a]pplying a water container beside the sauna stove. An option for throwing water from the container appears when the condition is met.
Messages about the results are also updated and now it is told if you get mild or proper steam - depending on how hot the sauna stove is. There’s also a sound effects added so you can hear how the sauna stove really hisses.
With these additions sauna scoop now becomes a deprecated item. It continues to exist in object galore, but with no real use. Upon using sauna scoop you only get a message to use new mechanics instead.

- added: leaf trees now grow and lose their leaves gradually according to the season

You can see leaf trees gradually getting more lush in green in the spring, and again losing the leaf cover in the late autumn.

- added: vasta – a kind of broom to beat and treat oneself with during sauna bath

Vasta is a kind of broom made out of leafy birch twigs and used during sauna bath to gently beat oneself in order to get the muscles relaxed, body massaged and skin cleansed.
Vasta can be made by yourself from [M]ake menu under Utility articles. Making of vasta requires bunch of leafy birch twigs which can be collected from birch trees using your TIMBERCRAFT skill.
To use vasta [a]pply it while taking a sauna bath. There’s also sound effect added so you can hear what the beating with vasta really sounds like. Using vasta improves the healing effects of sauna bath.
There’s also game encyclopedia [F1] entry about vasta available.

- added: collecting leafy birch twigs

When collecting branches from birch trees (by using your TIMBERCRAFT skill) you now get leafy birch twigs if the season is right. If not, mere branches are collected. There are appropriate messages to indicate if the leaves aren't big enough just yet, or already gone old. This addition is foremostly added for making vasta which requires leafy birch twigs to be used.

- added: shout commands activated when pets are too far to respond to talked commands

When commanding your pet that is too far away you are now automatically given options for the possible shouted commands. Foremostly this makes "Come" always an available command for dogs.

- added: wandering Njerpez can be met in small groups too

Njerpez warriors don't wander all alone anymore but can be met in small groups, or pairs as well. If a conflict will arise from these encounters you have to be extra careful now. A group of wandering Njerpez can also have multiple dogs with them.

- adjusted: wandering Njerpez commonness based on the region

Wandering Njerpez are most commonly met in the east and south-east. That's an old rule which hasn't changed, but in the previous versions the borderline of their existence and non-existence was strict and rigid. Now the wandering Njerpez commonness is more gradual, decreasing the further into the west and north you go. Now it's been also verified that Njerpez raiders don't ever try to reach regions of western and northern cultures, so that's where to settle if you want to avoid raiders completely.

- added: pause for spacebar when player character falls through ice

- added: non-weapons can be thrown even when both hands are wielding something

This makes it easier to bait a trap, feed a dog, toss firewood into the fire and so on as you don't have to unwield anything to be able to throw such things.

- added: reindeers can be milked

It's now possible to milk reindeer does. The period when the milking is possible is the same as with cows, but the yield is little lesser.

- adjusted: milking period of sheep shortened with few months

Sheeps now yield milk only from swidden month to harvest month.

- added: character age and days played now appear in [P]rofile screen

This info is displayed at top of the screen saying eg. "You are 16 winters old, and have lived 7 days of adventuring life."

- removed: character [L]og screen

It's been considered useless for a long-time, and it's no longer in use at all.

- fixed: fresh bloodscapes sometimes disappearing instantly upon map load

- fixed: throwing water on the sauna stove not increasing the temperature

This had gotten broken somewhere along the way when adjusting temperature checks. Now it’s fixed and you will again notice the character getting warmer upon throwing water on the sauna stove.

- fixed: no message or results of arrow breakage when it happened upon hitting a creature

Now if an arrow breaks upon hitting a creature the breakage message is displayed and broken arrow will remain at the location.

- fixed: companions that were commanded to stay put did still engage into fights

- fixed: continuing early interrupted fence building requires the raw materials again

- fixed: character not falling into the water if thin ice at the location is broken by dropped items

- fixed: planted crop graphics appearing at picked mushroom location

- fixed: when dropping items selecting the only item in filtered inventory category drops it immediately ignoring the other selections



Cheers!

July 09, 2020, 12:38:00 PM
1
Re: 3.63 New fire mechanics
Quick question about this:
"In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process."

If you leave your base for far away lands, do you still need to maintain heat? Or because the tile isn't processed properly since you are not around, you don't.

Thanks

Things are tracked despite of you being away, so you still have to maintain it.


July 09, 2020, 12:44:12 PM
1
Re: Adventurer's Needle quest Not sure if this is some new bot/spammer tactic but many of the new topics, started by first time posters are most of the topics from the reddit /r/ thread

 Just saying.

July 22, 2020, 10:23:23 AM
1
Off to holidays! So, there's still summer left and there are no showstoppers discovered in the latest version -- that equals to me getting off to holidays now.
We can call this latter summer holiday, and I have feeling I'll spend quite a long one. So it's likely autumn, or early winter, before I get back to development chambers again.
I still can be reached by e-mail, but expect delays with replies. And on rainy days I may rarely pop up at forums too, but don't follow conversations very actively at all.
Take care, help each others out, stay safe and have some good times and adventures!
I'm off to holidays...


August 01, 2020, 07:29:53 PM
1
anything