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Re: Killing foreign traders in 10 easy steps! Instructions unclear, gonads froze off
September 29, 2020, 10:09:48 AM
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The first snow and back from holidays Hey, it's been a good two months without a word here at dev. news section, so it's about time to break the silence,  although you may have spotted my slowly increasing presence at the forums bugs section already.
We had the first snow few days ago, so the summer season is evidently ceasing.
See, I went on summer holidays quite late this year, in august, and thought "it's likely autumn, or early winter, before I get back to development chambers again."
Looks like that the time is at hand now.
Hunting bugs has always been a good way to get oriented back into coding, and I guess focus on that will continue for a good while. But yeah, the endless to-do lists also awaiting for us. So let's continue from here, and see where we get by the end of the year.

October 23, 2020, 09:16:19 AM
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Re: Building a fireplace outside of a house Ona similar note, I usually build a “porch”: roof&floor, outside the cabin. With a table, usually tile or 2 from the door. Right under a shutter. So after tanning a hide, outdoors (as tanning is stinky business), my character can throw the fur/leather on the workbench table on the other side of the shutter. That’s  of course a separate table from the dining table.
October 24, 2020, 05:08:08 AM
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Sub-categories for food in cellar I find it tricky at times to find the stuff in my cellar.
There's all herbs/seasonings, vegetables, meat, fish, stews and soups all in one big... pile?

I like the fact that top most items are the oldest in there, so using those first makes sense.

But what I'd like to see is add additional food categories for cellar:
  • herbs and seasoning
  • roots and vegetables
  • berries
  • mushrooms
  • raw meats and fishes
  • cooked/cured meat and fish
  • cooked meals (and with that, blanched mushrooms
  • herbal drinks, water, milk

Making the change for character's inventory, less needed as no one carries hundreds of food items on them. Also to keep keyboard jockeying in check.

October 25, 2020, 02:41:50 AM
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Re: Punitive island winter challenge Like this. Wow I managed to get only light injuries (-21%, cropped off because pic size constraint). I might actually survive this one.
October 25, 2020, 08:06:48 AM
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How do you plan your year? So, one of my characters has lived three years and I've thought it's better to plan her activity.

At the moment her schedule looks about like this:
  • Late autumn. As soon as it's getting colder, she starts gathering berries for baiting and sets loop snares and trap fences.
  • Winter. Passive hunting, replenishment of dried meat supply, tanning hides, building, just sitting beside a fire and dreaming.
  • Summer and early autumn. As soon as the weather becomes warmer, she disassembles traps (as smoked meat doesn't lasts for too long, and it's too easy to get meat spoiled or hides rotten). Time to craft arrows for barter, travel, trade, complete quests, hunt Njerpez, go fishing, peel bark for tanning, plant and harvest rye, turnips and nettle.
  • Occasionaly she hunts (usually bears), cooks something complicated, goes to mountains for stones and rocks, and takes a sauna once a week.

What are your plans, guys?

October 27, 2020, 12:51:41 PM
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Forest maid clothing
Spoiler: show
After doing forest maid quest there is following note:
Quote
"There are rumors of their most dearest being rewarded with clothes that never wore out, but I wouldn't know about that".
So it happens that during doing this quest I've managed to receive such clothes - fine embroidered nettle shirt. But after falling from tree it got damaged a little. So rumor about receiving clothes is true. Is the other part not or is this a bug? I'm a little bit confused so I'm writing it here, hopefully it's right forum section.

October 27, 2020, 11:02:47 PM
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Re: Crowdfunding : your thoughts?
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This will surely slow down the development of the "flagship", no?

We aim to have it the other way around. Personally, I'd love to quit my main work to be a full-time indie game developer, so that in the future I would have more coding time to help Sami with UnReal World development. After considering various different ways of taking this leap the chosen tactics is a crowdfunding campaign for a small side-game project.

For so many years I have had trouble with finding proper coding time next to my main work. The time has come to ditch my other odd jobs. I do believe that taking this leap will eventually lead to boostin UnReal World development, instead of slowing it down.

EDIT: to clarify; the mentioned side-project is not intended to be a long-term development like UnReal World is. The plan is to spend a few months coding a release version (1.0), then slow down for a few more additional versions (like 1.1 or 1.2), eventually leaving the side-project as it is, so that there will be more time to concentrate on UnReal World development. So, this another game is just a temporary transition phase.

And, as mentioned: an another game could also double as a test environment to develop and to polish algorithms before implementing them in UnReal World. For example, back in the time when I was coding the weather simulation for UrW, I first coded a tiny text-based test environment. I ran hundreds of tests in the sandbox environment so that I got the details of the simulation polished, before the whole thing was implemented in the main game. Now I'm planning a full stand-alone small game, partially for the same reason - to have a sandbox where I can experiment with various algorithms. But this is purely to coder point of view - for the player that mentioned small game would naturally be a fully playable and fully enjoyable game in itself.

October 29, 2020, 11:03:35 AM
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Re: Forest maid clothing Perhaps damage to clothes from falling or fighting is different than wear form activities of daily living. I know shoes and boots now wear out from walking, so maybe if you receive shoes from forest maids they won't wear out.
October 29, 2020, 02:51:50 PM
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Re: Crowdfunding : your thoughts? I'm staying away from supporting games at the concept stage, as I've seen too many either just fold, or change key features such that I'm not interested anymore to support something that is just a concept (the one I did turned out well, however). I believe Erkka is considerably more trustworthy than many others, but I'll stay away on principle.

One trap I think many developers fall into is to offer rewards that actually cost more in time/money than what the backer provided. That's OK if it's a deliberate marketing move to raise awareness and increase interest, but not if the money is intended to actually be used for development. Thus, a 10 euro submission mustn't cost more than 10 minutes or so in total processing if it's to mainly contribute to development (with "mainly" being very considerably above 50%, so no fantasy salaries implied).
In the prison case, if you'd have to generate 1000 prisoners anyway, getting their specifics from backers probably costs very little, so most of the money could go to development (although you'd still have to specify submission formats and handle the responses). A quickly produced "special feature" (a badge of honor for the main character?) that can be "mass produced" easily without getting bogged down in key protection issues (a simple key code will be posted on the net within minutes) might be cheap, but any additions to a 3 month project is significant...

October 29, 2020, 06:06:01 PM
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