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Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up
I believe these two issues are unrelated.
But that what you do in villages, arranging their stuff so heavily, sounds quite bad for your characters reputation. Don't the villagers notify you constantly to come barter?
It's also not considered that characters would do this kind of village item arranging - which in fact is initiating trades constantly, over and over again - and it's possible that your character pushes some limits that we thought nobody would. For the sake of everything, this tactic isn't advised.
I tend to pick everything up at once if I can carry it all, so I don't see it as initiating trades constantly. It's just one giant trade that I decided not to finalize. Now if I dilly and dally, then they do the thing where they chase me down and demand I pay, but (mostly for that reason) I don't dilly and dally. They give me the message where they shout at me to come trade with them when I'm finished choosing things. Then I drop it all and when I talk to them they act as though I never picked anything up. Sometimes some of the things I dropped will still say (taken) (even though they're sitting on the floor of a village building) but they don't chase me when I leave town and they don't get grumpy with me the next time I'm in town.

I've only ever had one village get grumpy with me and that's when they were convinced I had a bag of peas of theirs that I'd already dropped. I picked it up and dropped it a few times and that didn't solve the problem. I should have just paid for it, but I took the relationship hit instead by clicking 'take what's yours' (even though it was on the ground, not in my inventory.)

I certainly don't see my behavior as cheesy or exploity. If a stranger wanting to trade rolled into town and said 'Bring me your furs, your weapons and your clothing so that I can see what you have to trade for my knives, my delicious dried cuts and my fine winter reindeer furs,' I think the local populace would have been happy to oblige. Lacking that mechanic, gathering the stuff myself merely prevents hours of repetitive tedium (it's tedious enough to keep track of dozens of village contents even WITH my method.) I understand that there used to be shops in the game, but you got rid of them (I assume due to realism concerns?) But I think my scenario is a reasonably realistic approximation of how things might have played out.

March 01, 2020, 04:02:21 PM
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Re: Cruel hand of Winter? I thought they can't die this way.
March 02, 2020, 04:38:53 PM
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Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up
When I visit a village I leave a map marker with a list of the stuff that I care about so that I can come back for it later -- and except for salt I've never noticed it not being there. Usually I'm interested in axes but I also care about clothing, silver, seeds, pots, nets. I leave a small trap near the village so that i can see from the F6 map how long it's been since i've visited that village and i try to leave at least 30 days between visits to a particular village so that they have lots of time for restocking, but sometimes it happens that I go a lot longer without visiting a village or that I visit one a little sooner.

My current characters: Pekka's living in owl tribe, where the villagers don't have very much he's interested in but there's some villages in driik that he's marked with his interests. He hasn't been to the driik village in 3 months but I expect the items he cares about will still be there if I take him back. I also have Fretterat, who is also in owl tribe but has some villages in kaumo marked as having seeds. i expect the seeds he's picked up are still there and the ones he hasn't aren't, and Carl who is in islander territory and has some islander villages marked and some driik ones marked. None of them are in a village right now or experiencing the unpaid bug as far as i can remember.

Do you want me to send any of them to you?

In general stuff that isn't a resource or material circulate and get used up relatively slowly, so most of the time you can count on the tools and weapons etc. to keep existing in the village for quite a long time. But it all depends, on the population for example. I tested this again and if the theory/issue is that items picked up or left in the main house (which means they need to picked up first) stay in the village forever (except for salt) at least I can't reproduce it. I'll put test examples below. Also codewise there's no indication why things would behave like that. But out of curiosity and to double check, I could take a look at Pekka.

My tests follow. I tested with both picking stuff up, and not touching a thing.

1. In Driik village I picked the following items and dropped them on the main house table:

shortsword
broad knife
woodsman's axe
14 arrows
fine sickle
hunting bow
fine woollen trousers
winter lynx fur
wooden shovel
birch-bark basket of hemp seeds
birch-bark box of turnip seeds
bag of salt
7 smoked lynx cuts

Then went away for 90 days. And when I returned the things on the table were:

shortsword
broad knife
woodsman's axe
14 arrows
fine sickle
fine woollen trousers
wooden shovel
birch-bark basket of hemp seeds
birch-bark box of turnip seeds
6 smoked lynx cut
fine juniper bow
16 arrows

diff goes like:

- hunting bow
- winter lynx fur
- bag of salt
- 1 smoked lynx cut
+ fine juniper bow
+ 16 arrows

---

2. In another Driik village I searched a storehouse with bag of salt and other products and took a note of its contents. There was:

birch-bark basket of hemp seeds
birch-bark box of turnip seeds
bag of salt
3 birch-bark boxes of turnip seeds
woodsman's axe
bag of peas

Didn't pick up anything, then went away for 90 days. And when I returned the things in the storehouse were:

birch-bark basket of hemp seeds
12 arrows
birch-bark box of turnip seeds
woodsman's axe
3 birch-bark boxes of turnip seeds

Diff goes like:

+ 12 arrows
- bag of salt
+ woodman's axe
- bag of peas

---

This kind of tests are easy to do and give a good idea of actual item circulation.
But I'll do a quick check for Pekka too if you send him.



March 03, 2020, 10:49:40 AM
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Minor bug: water craft and vanishing feathers I think you usually can't land water craft where there are items, but I successfully landed in tiles where there were feathers and they disappeared. Maybe something to do with how light they are?
March 05, 2020, 11:39:23 PM
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Re: Adding marriage - poll about how you find its priority
When marriage is added, I would like gay marriage to be a thing too - or at least partnerships of some kind where two people would go off and live together and make a life together.
With gay parades in the villages.
And pride month added to the calendar.  ;D LOL

March 06, 2020, 09:56:19 PM
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Re: Minor bug: water craft and vanishing feathers This is intentional. I had to check from the code as I couldn't remember right away :)
Feathers are the only exception to the "items on your way" rule and they get lost or destroyed under watercraft.
This has probably been added because otherwise it would be pain to row at watercourses with lots of dropped feathers.

March 08, 2020, 12:09:27 PM
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Avitaminosis? Hi! Playing for a long time I noticed that it is much more profitable to eat 3 dried meats than to eat a pan of meat soup with peas and nettles. I think this is not a very good balance, but there is practically no sense in berries. I would like to see something like avitaminosis  .This may resemble starvation, which depends on the last time you ate berries or other food. I thought about it, since almost all winter I ate only dried elk.
March 14, 2020, 02:40:33 PM
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Re: Winter time: where to get rope for a stone axe? The way I do it is to trap lots of birds and tan their leather (it also has the positive side effect of training Hide Working up to reasonable levels, although I tend to have to go light on the tanning early on to actually get enough to eat, as bird skin tanning takes a lot of time, and the meat you get from them is often not enough food for that period).

Obviously, killing a tormentor or two can provide you with a real axe or leather equipment (or a really short career...).

And congratulations on your slave escape: they're brutally hard to pull off.

March 20, 2020, 05:42:33 PM
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On the trail One thing I’ve not seen in the wilderness is ski tracks. I’m not sure how simple it is to model NPC hunters and adventurers to ski around, given their tendency to circle and wander around.

Foreign traders and Njerp parties, when sleighs&sleds(&carts) get added should use them and then your Finn, ahem, could trade/profit...

^Tracking skill check on ski tracks should reveal to direction of travel, where Looking at them wouldn’t necessarily. Also if there’s been heavy travel on the trail, or single skier. (Multiple ski stick marks, plenty of short ski kicks. Hoof prints for carts/sleighs.

On established trail*, fatigue should be lowered vs ploughing through fresh thigh deep snowdrifts.

Also, any tracks before snow, should be fully covered (removed) with snowfall.
And fresh tracks should imprint better/clearer after rain. So the spring shower wouldn’t really hinder stalker-tracker efforts on staying on a fresh trail.

*ski or foot trails in snow.

Question is, is all the additional work, worth the end result? LOL

March 21, 2020, 05:36:42 PM
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Re: Village Women Trading Too!
I like things as they are. This is another slippery slope to introducing politics into UrW.

I hear you but by your rationale politics are already in the game. When was the last time you got a quest from a female Npc or saw a female hunter or found one will to travel with you? There is a balance between current societal norms and the norms of the game's historical fiction setting. I think big elk has struck that balance well. The PC can be male or female no plus or malus to gender, it a cosmetic difference. While the NPCs somewhat conform to the gender norms of the iron age north.

@JEB Davis your right they wouldn't be likely to be carrying them but I rather they do for balance of playability vrs realism tempered by what I would assume to be easier to code and use existing trade mechanics. But even better the addition Npc crafting and professions via Ask. Hello could you bake me some bread I'll trade you these two rabbits. Yes come back I half an hour. Could you carve me a special punt with the force of water. Bring me a long felled in the rain and come back in a month.

March 26, 2020, 08:53:43 PM
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