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Re: Weird timeskip to day 499 Weird indeed. So I'll confirm, that in reality Einari is only 20+ game days old character?
Upon the load his data indeed tells he's lived 499 days.

I've got absolutely no idea what's the case here. In theory it could be a result of some variables overflowing, and then corrupting the day counter.
But why, that's the mystery.

Did you go about with similar playstyle with all the characters that ended up in the day skip?
Also mention is there was any modding, or third-party stuff which might affect to game values.

November 02, 2021, 02:38:31 PM
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Re: Angry villagers It's rather hard to build up a canine army when the only villager that might potentially supply you with recruits is hostile towards you.

My preferred alternative would be to wait it out, i.e. wait until they're ready to talk (and trade) again, with the waiting taking place in a more hospitable location (i.e. move to another island or the mainland), potentially never to return.

The impatient alternative would be to try to sneak in at night to steal an axe to make a paddle (or steal a paddle or a plank, if one is encountered before an axe is) to get a paddle to allow you to leave the island. The critical step is to get a plank, as a proper axe is required to make one. Once you have a plank you can make a paddle even with stone tools.

November 04, 2021, 11:14:31 AM
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Re: Weird timeskip to day 499 I also seem to have ran across this bug unknowingly, just checked my ancestors out and found this guy.


November 08, 2021, 03:53:29 AM
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Re: Weird timeskip to day 499 Thanks for the follow-up details, Pyry - and Night also. I'll keep investigating.
Now we can probably assume that it happens only on loading the character, otherwise I think it would be noticeable during the gameplay.

November 08, 2021, 04:44:04 PM
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Re: Weird timeskip to day 499 Found it. This has been likely been around for ages. It's related to game/system getting terminated/crashing, and results in character game day synchronization problem. This might have caused some reports in the past which we haven't been clever enough to search from a right angle. There's been rare and weird harvest growing up overnight kind of issues, etc.
It was luckily easy to fix.

Fixed - persists in 3.70.

November 13, 2021, 01:47:14 PM
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Re: "Savegame needs a remedy" after BSOD After several attempts I've managed to reproduce this issue by simulating a sudden power by loss switching off the extension cord the computer is connected to.
Bad for your computer, good for bug hunting.
So I managed to witness that character data occasionally appears blank after these shutdowns. It still makes no sense at all, looking at the file handling in use, but Windows can be surprise us sometimes. And this is only Windows issue.

The good thing is that by adding additional character file backup steps along the way, I've managed to create a system where some of the character data files always stay intact and can be recovered upon loading the character again.

So we can call this fixed until (hopefully not) proven otherwise in the future. I'll also make it so that upon loading corrupted character again the game automatically tries to recover the last good character data condition from the internal backups.

November 13, 2021, 05:30:48 PM
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Version 3.71 released - a small bugfix patch A small bugfix patch, version 3.71, has been released to address the following issues:

 - fixed: some faulty animal snow penalty calculations

On few occasions the fatigue rate of animals moving in the deep snow wasn't calculated right. This could result either in animals tiring too easily, or too little.

- fixed: distributing offered traded items among foreign traders wasn't always working

You might still end up in "can't carry" trade situation, even though the trading party would have capacity to carry the offered goods. Hopefully this is fixed for good now.

- fixed: Crash/shutdown related character data loss on Windows systems

On Windows system crash or computer power loss might result in character corruption which at its worst erased character data to the extent of making them unrecoverable. This issue has been now addressed with extra safety measures and internal backups which hopefully prevent the worst case data losses for good. Should you experience Windows crash the game now tries to recover character data automatically from internal backup files upon loading the character again. You may still loose some moments or few map loads in the character's life but the game hopefully goes on more reliably.

- fixed: UrW mobile controller not working on some systems

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That's all folks. Four fixes in total. You'll find the release on Steam, Itch and also available for Lifetimers.

November 17, 2021, 03:16:00 PM
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Re: What do you use your leather for these days? Mostly nothing, but note that shoes now get worn through walking, so you'd need to replace those. If you're role playing you may want to use leather footwear during the warmer parts of the year (which doesn't rule out buying these, rather than crafting them).
November 29, 2021, 09:43:15 AM
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Mangled hand prevents stone throwing [3.71] I created a character who'd been injured by Njerps and left for dead (starting scenario), leading to a mangled left hand. I found a rock and equipped it in the available hand, noticing that a second rock couldn't be equipped (as expected). When encountering a bird I tried to throw the equipped rock at it, but received the message that I couldn't use the left hand for throwing, which doesn't make sense as the rock ought to have been equipped in the working hand. I then tried the unequipped rock and was met with the same message (which is otherwise reasonable, as the working hand ought to be occupied by the equipped rock). After unequipping the equipped rock I could throw a rock, but I wasn't prepared to accept that unreasonable additional difficulty of having thrown rocks take twice as long to throw, so I just ditched the character and created a new one. Unfortunately, this means I don't have a save with which to demonstrate the issue.
December 05, 2021, 03:44:54 PM
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Re: Items become weightless after canceling the construction of a trap [3.71] There seems to be a lag with encumbrance being re-calculated. Should happen whenever carried items are used in crafting, and the process cancelled.
The proper encumbrance display will return eventually, with map load as you noticed, but also during many phases of regular gameplay even on the same map.
Must have been around for a good while, fixed now.

Fixed - persists in 3.71.

December 08, 2021, 01:15:34 PM
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