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Re: Mini Zoo in Unreal World
Mini zoo Improvement This is how I "capture" those animal. June 27, 2018, 05:01:07 PM |
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Re: Can I buy the game without steam?
Yes, we had an option of "Lifetime Membership" which was obtained by donation equal to 35 USD (or more). The option is not actively promoted anymore, but it's still possible if somebody wishes to go for it. You can e-mail personally for more details, or I can also explain everything you may need to know here. Steam version - for 11 USD - is not lifetime membership deal although we've been trucking there for the same single purchase for four years and dozen of releases already. I should also mention that Steam client is not needed to run the game, but it helps to have smooth automatic updates. Also, even if you had downloaded Steam client you don't have to be connected to Steam when playing UnReal World. November 11, 2019, 06:13:04 PM |
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[Info] [3.72][3.71] Cheat Engine Addresses
Documenting my addresses here, I'll be updating and posting new ones as I have time to do so. Feel free to suggest additions or correct mistakes. Key: (?) - Needs more documentation, partial confirmation. [3.72] Rudy has addresses for 3.72 attached below, includes the essentials. Outdated Versions: Spoiler: show December 14, 2019, 01:18:52 PM |
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...and snow penalties for all
Back at snow code. A good while ago we added the snow crust to weatherengine. Its' working game mechanics in character's life are still pending to be added, and so are the skiing NPCs. Both are coming up, but before that these improvements were first in line. - improved: moving in the snow mobility and fatigue penalties Previously there was one overall reduction to character's mobility when moving in the snow without skis, but now the actual snow depth affects to how much the mobility is actually reduced. The same goes for fatigue as it now accumulates slower or faster depending on the snow depth. Shortly, the deeper the snow the harder and slower it is to trudge through it without skis. - added: snow penalties for animals and NPCs NPCs and animals now suffer from the snow penalties similarly to player character. All the snow penalty mechanics now work the same for player character, other human beings and animals. The actual snow depth that starts to hinder the animals is naturally relative to their size. A human knee deep snow is a little extra strain for an adult elk, but for example a wild boar or dog would suffer from it more significantly. The new snow depth mechanics bring in many new factors to animal movement and hunting scenarios. For example, it now becomes actually possible to practice traditional hunting tactics to more easily chase elks on skis during the deep snow period. It should be noted that there also several animals that are adapted to moving in the snow without much difficulties at all. There are for example hare, lynx, glutton, weasel, ermine, squirrel and so on. For animals like these the snow penalties appear far lesser, and they have their species specific snow movement adjustments in action. These are future additions - not yet functional in current version 3.63. May 21, 2021, 02:19:58 PM |
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Recovering from a forum crash
Hello! We recently experienced a server-side crash at the forums. To fully recover from the crash I had to manually restore the latest database backup, which was less than 24 hours old. So, any posts made after that backup are probably lost forever, but the vast majority of forum content seems to be back again. September 08, 2021, 04:04:56 PM |
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Re: Recovering from a forum crash
Thanks. It seems everything from my feed stream is here so not much, if anything, was lost.
September 08, 2021, 10:04:30 PM |
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Re: [Info] [3.70] Cheat Engine Addresses
~Updated to 3.70 might have 1 or 2 addresses that need to be fixed edit2: fixed hunger address. edit3: fixed energy and fatigue address. October 21, 2021, 08:49:00 PM |
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