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Re: Birch-bark strip comes out in the WEAPON category
Did you try base object "Birch-bark rope" ?
May 09, 2023, 05:32:49 PM |
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Visible Arrows
This mod adds floating red-white pointers to arrows for improved visibility whenever you're trying to find those stray projectiles. truetile sprites edited to have 66x66 pixel dimensions:
File names for these duplicates end with double-v arrovv instead of single-w arrow. May 27, 2023, 05:17:27 AM |
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Re: Cooking in [embers]
According to news.txt for version 3.70+, ember-roasting in modded cookery recipes can be accessed with the tag [ember-roast]
June 03, 2023, 01:48:12 AM |
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Re: Is there any point retting nettles?
Among the fibre plants, nettle ranks as high-abundance low-investment. It's free to take and grows plentifully in the wilderness, becoming available to harvest between late Fallow month until the beginning of Fall month. I'd say go ahead and skip retting; nettle fibre is the quick fix option when you need yarn. In terms of numbers:
Although you can work on other projects in that period, certain activities can be time-sensitive such as drying meat or fish (which becomes possible in Dirt month). In order to craft 33 bundles of fibre to compete with a highly productive local map sector of natural nettle...
July 01, 2023, 07:26:54 AM |
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[3.81] Visible Nets
This mod adds floating lemon-lime and white pointers to your set nets for improved visibility. Nets on the ground and not in use will appear as normal. August 04, 2023, 10:20:10 PM |
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Encyclopedia edits and entries: Fishing
I noticed that hovering over fishing rods in the inventory no longer displays a valid tooltip due to the appended fishhook-related strings in version 3.70+. These changes to the encyclopedia should bring the relevant sections up-to-date. FISHING ROD - more strings and info paraphrased from the devlog Code: [Select] .FISHING ROD.FISHING ROD WITH IRON HOOK.FISHING ROD WITH BONE HOOK.FISHING ROD WITH WOODEN HOOK. Fishhook entries Code: [Select] .FISHING ROD WITH NO HOOK. TOOLS - one line edit Code: [Select] NET, NETTING NEEDLE, FISHING ROD, FISHHOOK, <br> SKILLS - one line edit Code: [Select] TRAPPING, CARPENTRY, BUILDING, TEXTILECRAFT, NETMAKING<br>
August 05, 2023, 08:22:01 AM |
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Re: Fat keyword don't work?
Two problems:
Numbers enclosed in colonmarks specify an item's spritesheet index, but for URW version 3.30+ this is no longer needed since sprites are managed as separate files. Possible work-around with wildcard and renaming: [/list][/list] Code: [Select] .Extract oil from grains. *COOKERY* [effort:2] [phys:arms,hands] /15/ [noquality]
November 19, 2023, 09:05:32 PM |
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Re: [3.82] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and
With permission JP_finn's bait making, using smaller pieces added. While doing this discovered adding regular build items to the cookery menu. Moved some things over like Privateer's fish cuts, making JP_finn's hot smoker and the kebab stick making from the Nerjpez cooking (from another community member). These are also easier to find as the 2 builds are now in the same general menus where they get used. I'm having doubts as to whether crafts under cookery submenus inherit any properties from "base item" in the recipe header. Will I have to worry about tools suddenly going stale and spoiling if I don't add a line for [SPOILAGE_DAYS:0]? (That was a coding goof in my initial release of sledwagon reborn when loads are converted to fish, but cookery submenu products receive a spoilage value by default unless specified otherwise.) Moving DIY recipes to cookery also has an unintended consequence where, for example, .Clean fish. produces fish cuts that aren't accepted as {Raw fish}; instead, they're treated as cooked foods. And I'm assuming the same applies to the baits, which probably reduces their efficacy with animals that prefer eating raw ingredient subtypes. December 12, 2023, 12:01:07 AM |
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Re: [3.82] T/R are inconsistently used for trapping/transport in Crafting menu
You can modify the skill activation hotkeys in the file ini_skills.txt under the game directory. Simply copy these lines and overwrite to switch the keys for trapping vs tracking Code: [Select] .TRACKING. [def:2] [kie:3] [kau:4] [koi:3] [isl:1] [dri:0] [owl:4] [kui:3] [sea:3] [vag:4] [for:1] Voila! Trapping key becomes consistently [T] December 12, 2023, 12:39:07 AM |
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Re: Sauna instructions and usage
At minimum, the sauna mechanic requires: sauna stove; an ordinary fireplace isn't adequate for the purpose
water for steam
In general terms for the game's setting, when the weather is freezing a sauna bath becomes the main method of maintaining hygiene. Although hygiene as a system isn't modeled in the game, using the sauna gives a boost to the player's health in terms of wound/illness recovery rate. (For symptoms of poisoning, you're basically sweating out the toxins.) Applying a vasta will buff the health benefits, so it's a good idea to stock up on birch twigs when they're in season during the summer. Since the game performs checks to wound status once a day in the morning, a daily sauna regime could help when you require it. December 16, 2023, 10:31:30 PM |
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