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UnReal World => Bug reports => Solved'n'fixed bug reports => Topic started by: PoisonPen on October 15, 2017, 12:50:45 AM

Title: Partially constructed trap fence eats spikes
Post by: PoisonPen on October 15, 2017, 12:50:45 AM
Passed out from lack of sleep while building a trap fence.  It removed the six spikes from inventory and produced a translucent place-holder the way partially-constructed built-menu things do, but trying to resume required six more spikes.
Title: Re: Partially constructed trap fence eats spikes
Post by: Silenia on October 15, 2017, 02:04:47 AM
Aye, I've also noticed this. Doesn't happen when the partial construction gets a good way in, from what I can tell. Just when the construction is (almost) immediately halted due to being ready to drop (not sure if the same would happen if starting construction at 99% fatigue, would have to test). Deconstructing the partially built fence does return the stakes, though, so that works as work-around: if it tries to consume more stakes, ESC out, deconstruct and rebuild.
Title: Re: Partially constructed trap fence eats spikes
Post by: Plotinus on October 22, 2017, 08:46:29 AM
I have noticed it too. Can confirm what Silenia says.