UnReal World forums
UnReal World => Bug reports => Not bugs => Topic started by: rudy on December 29, 2022, 03:53:20 PM
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Hi,
Another situation where I'm not sure if this is working as intended.
Crafted fur clothing, e.g. a bear fur shirt / elk fur shirt, is MUCH less valuable than a "fur shirt" that you might trade for in a village, even though the bear fur shirt is superior in protection. It's like a factor of 5 difference in trade value.
I'm not sure if this is an error, or a balancing choice, or something else.
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Hi,
Another situation where I'm not sure if this is working as intended.
Crafted fur clothing, e.g. a bear fur shirt / elk fur shirt, is MUCH less valuable than a "fur shirt" that you might trade for in a village, even though the bear fur shirt is superior in protection. It's like a factor of 5 difference in trade value.
I'm not sure if this is an error, or a balancing choice, or something else.
Hi,
I have moved this thread to 'Not Bugs' as it is indeed working as intended.
For some player-explanations see the posts #2 and #3 here: https://www.unrealworld.fi/forums/index.php?topic=5300.0
And also see this post: https://www.unrealworld.fi/forums/index.php?topic=5353.msg13046#msg13046
For a more official answer, see the dev's explanation which is in NEWS.TXT file that is distributed with the game. Below is an excerpt from this file, for your convenience:
<snip>
Version: 3.18 (stable)
Released: 27-Feb-2014
<snip>
- balanced: character made clothes are now worth of only 20% of regular cloth value
And that's because there's no actual skill required and making clothes is way
too fast. This removes the exploit of too easy trading with character made
clothes.
Edit: Just adding below the link to Sami's post, in which he replies to the OP in another similar thread & explains WHY there is such a hardcoded player-crafted-clothing-quality fix at the moment.
https://www.unrealworld.fi/forums/index.php?topic=6822.msg20826#msg20826
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Thanks for that! Clears up the reasoning, at least.