- added: NPC "prey-predator" relationships
* NPCs now actively react to presence of other human beings, specifically those
of another culture
For now this is most notable when Njerpez meet other cultures, but later on the
system will be expanded to create cultural conflicts. These NPC reactions are
effective regardless of your character's presence so you may occasionally find
traces of violent confrontations in the wild. Or you may now get to witness a lone
woodsman espacing an aggressive Njerpez warrior, villagers attacking the Njerpez
first, or your companion being attacked before you have even spotted the red shirts.
* NPCs can have wider scope of attitudes towards other people
In a sense variety of NPC reactions gets closer to behaviour repertoire we already
have in use with wild animals. In addition to being blunt aggressive or peaceful
people may now try to avoid you, stay hidden, try to chase you away or prefer to
escape upon being spotted. And it is the Njerpez who have this new behaviour and
attitude system currently in use.
* Njerpez aren't always hostile, but not friendly either
Njerpez behaviour of attacking with 100% certainty is history. Especially the lone
warriors may very well choose to escape or stay hidden instead of attacking. Njerpez
still don't want to interact with other cultures, but encountering them doesn't
always lead to spilling of blood anymore. It's now possible that Njerpez circles
around your camp while you are a sleep, and instead of waking up with an arrow
in the eye you now just noticed his footprints. For Njerpez who are encountered in
their war camps or villages attacking the intruders still remains a top priority.