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UnReal World => Gameplay questions => Topic started by: esquilax on April 25, 2022, 07:06:07 PM

Title: Tracking timing of fishing nets?
Post by: esquilax on April 25, 2022, 07:06:07 PM
In older versions, I used  the character log (Shift+L) to check when I had put nets in the water, so that I could check them after 24 hours have passed.  If placed in early morning on the 6th, I could check the morning of the 7th, etc.

Since the character log got removed, I don't appear to have an easy way to track that.  Is there an alternate way to check when I put the nets in / if the nets are ready, besides pulling them up and resetting the timer?
Title: Re: Tracking timing of fishing nets?
Post by: Galgana on April 25, 2022, 08:38:25 PM
If you don't want to use an external tool (for example, my adventuring log spreadsheet (http://www.unrealworld.fi/forums/index.php?topic=6450.0)), you can mod in a DIY recipe with a \24h\ prep time.
Code: [Select]
.Fisher's net sense. "Hunting Horn" *FISHING* /1/ \24h\ [noquality] |-2|
{Branch} [remove] '+to cast shadow'
{Rock} [remove] '+to mark time'
[PRICE:0]
The object will be placed on the ground and you won't be able to pick it up until it's ready.
You can imagine this recipe to produce something like a sundial on the cheap.
Title: Re: Tracking timing of fishing nets?
Post by: ineedcords on April 27, 2022, 04:41:05 AM
In older versions, I used  the character log (Shift+L) to check when I had put nets in the water, so that I could check them after 24 hours have passed.  If placed in early morning on the 6th, I could check the morning of the 7th, etc.

Since the character log got removed, I don't appear to have an easy way to track that.  Is there an alternate way to check when I put the nets in / if the nets are ready, besides pulling them up and resetting the timer?

You can still do something similar to determine whether it is good time to check your fishing net(s) but now with a little more manual effort, for example:
It is a lot to explain step by step but once you get used to it, it should probably take 5-10 seconds to add an entry.



Bonus: If you consistently follow a particular convention when entering your Message (such as the example above 'dnXXXzz') then it would be easy to programmatically find those characters in message log file (UrW_dir\SAVEGAMEDIR\msglog.txt) from outside the game. This can be done while game is running on the second screen or via ALT+TAB window switch.

Search & Display Suggestion #1: Here is one primitive example on Windows, using Command Prompt, for a UrW character named TEPU:
Code: [Select]
C:\>TYPE c:\Steam\steamapps\common\UnRealWorld\TEPU\msglog.txt | FINDSTR /C:"-- dn"
(600060):58g6:["]{04EC0530}      | -- dn102lm 888888888888
(600060):58g7:["]{04F50524}      | -- dn117n 888888888888
(600060):58gh:["]{04EC0531}      | -- dn123em 888888888888

Search & Display Suggestion #2: There are also software tools that can continuously display the bottom of a continuously updated text file (such as the msglog.txt), that can even highlight some lines based on matching keywords.
Linux & Mac has tail utility distributed with the O/S.
Windows has PowerShell which has tail functionality but there is also free software options.
In the context of the example above, since we know all messages we enter begin with "| -- " prefix (by UrW) and then our TEXT is appended to the line, and since we know all our fishing text entries (based on the example convention) will consistently begin with 'dn', we can simply search for or highlight "| -- dn". It should then show us a nice and easy display, such as:
(https://i.imgur.com/mAQuJtt.png)
The free software in the screenshot is SnakeTail https://github.com/snakefoot/snaketail-net

In summary, using this procedure you can get a similar reference point and I think it is better than no-information at all.
Having said that opening a log file & entering a message does break the game flow, on my mind, it is not ideal.
It would be great if devs did some QoL improvement here, for example when player hovers the mouse over map-net-icon, a pop-up single line of text could say: "You remember you set that net yesterday early morning".

Edit: typo