It is really hard to create a layout for such a game that has so much functionality. <...> So rather than trying to create "comfortable" shortcuts, it is much more reasonable to create easier to remember keystrokes. Like Alt+H for Hide working and Alt+F for Fishing and such. <...> Another thing to regard is how shortcuts are actually coded in the game. It can be a really long and tedious task if shortcuts were not created with the intention of customizing in mind.
That would help cover part of my suggestions, but I also like I mentioned, I think there are too many keystrokes for common tasks too.
If Sami and Erkka are able to put in customizable shortcuts, maybe then they could also review what default options are for common keyboard setups, too.
Mate, don't get me wrong, I sure mean no offence (it's just being Russian probably, hehe, we're used to speak out), yet to me suggestions of yours look like you just want UnReal World to change into your own Perfect Game. And that's completely fine, but also it should be always considered that all of us have developed our own playing styles, which differ more or less, and what is perfect to someone, can be unsuitable or simply insignificant to someone else.
Nevertheless, thanks a lot for this particular suggestion! It inspired an idea to make (and share, of course) a set of my own macros for common tasks that require the most fingerwork.
As for the 1,2,t under ‘look mode’, unless you’re adjacent to the looked tile, only ‘t’ would be viable choice.
I was in a village right now looking at items they had available for sale, and looking through all items in one area is a process of going to one tile, hitting enter, going to another tile, hitting enter, going to another tile, hitting enter, etc.
Oh, also, the info box goes away with any click, not just Esc.
I was in a village right now looking at items they had available for sale, and looking through all items in one area is a process of going to one tile, hitting enter, going to another tile, hitting enter, going to another tile, hitting enter, etc.
That seems like really hard way. I usually just glance at the quick message log. In most cases there's not too many items, so the list does not exeed a dozen of lines and finds room enough in there.