UnReal World forums

UnReal World => Bug reports => Topic started by: skyleaf on August 19, 2020, 04:24:49 AM

Title: [3.63] Hired NPC not returning to the character after they fall through thin ice
Post by: skyleaf on August 19, 2020, 04:24:49 AM
Still early winter, ice formed in mires but not solid enough to walk on above.
When exploring the pine/ open mires, I found one of my hired npc disappeared. Tracing back I found him wandering nearby randomly, with no  intention to return to me. I have to [!]Command him, told him to stop task (which is weird, I never told him to do any task), then he finally return to me. This happened multiple times, and I observed this will happen after every time they fall through thin ice and get back to ground.
Title: Re: [3.63] Hired NPC not returning to the character after they fall through thin ice
Post by: skyleaf on August 24, 2020, 03:31:57 PM
An update to this possible bug, not exactly the same case but I think it is relevant.
In a pine mire, I was building a shelter and I told my companion to build a fire at the mean time.
After the fire was build, my companion walk straight to SW, zero intention to return to me.
When I realized he's going into the darkness without reason, he's already gone too far for me to command him to return.
And my character is too slow to chase him, in desperate I tried to zoom-out and it worked.
My companion is just a tile away from me after zoom-in, but he still wanted to walk away.
Again, I have to [!]Command him and told him to stop task, then he finally willing to stay near me.