UnReal World forums
UnReal World => General Discussion => Topic started by: sighter on June 25, 2020, 09:56:58 PM
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Hey community. Since i like the game, wanted to start a new Character and also liked to dabble a bit around graph databases, i did some Visualization of the Stat and Skill relationships. See attachments.
Tell me if you like it and if i should do more. :)
All Skills and Stats:
(https://i.ibb.co/FzLyWMF/all.png) (https://ibb.co/NKdJ3PM)
Hunting relevant Skills and Stats:
(https://i.ibb.co/hyZrchz/hunting-skills.png) (https://ibb.co/f2nZ9Bw)
Hunting relevant Skills and Stats with Knife and Axe:
(https://i.ibb.co/L1sD8D4/hunting-skills-with-knife-and-axe.png) (https://ibb.co/89Qn0nF)
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Very nice!
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That Smell/Taste = Hide Working just made me thing about a character pausing and licking the fur. "Nope still tastes meaty!"
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Nice graphics!
If you’d skinned a fox or badger: you’d wish you had 3 or absolute minimum in sense of smell. They don’t smell great on the outside. The insides reek much worse.
Hares, elks and birds don’t smell as strong, but they’re still “aroma-rich” on the inside. Not too bad after the intestines are removed.
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Nice graphics!
If you’d skinned a fox or badger: you’d wish you had 3 or absolute minimum in sense of smell. They don’t smell great on the outside. The insides reek much worse.
Hares, elks and birds don’t smell as strong, but they’re still “aroma-rich” on the inside. Not too bad after the intestines are removed.
Yeah, there's a reason for the term 'gamey'. I've been to a few hunting camps in the Louisiana swamps and the smell is 'distinctive'.