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UnReal World => Suggestions => Topic started by: JP_Finn on May 06, 2020, 06:45:09 AM

Title: Quivers
Post by: JP_Finn on May 06, 2020, 06:45:09 AM
Suggestion to add quivers.
To add to suggestions in Arrowheads (http://www.unrealworld.fi/forums/index.php?topic=5259.0) by @Tom H, but keeping these separate.

Hand held 2 arrows, the fastest for follow up shot (ask which arrows, from single stack, to hold when wielding bow, with marginal reduction on Bow/Xbox accuracy. Selecting none results in slower follow up shots, but highest accuracy) If these 1-2 additional arrows are held in bow hand, they need to be shot first, or dropped if taking arrows from quiver or ruck. 

Belt quiver, 2nd fastest for follow up shots. 3’ cord, 1.5lbs of leather or fur, needs character to wear belt. Hold 12-18 arrows. Optionally has fur collar (0.3lbs) on leather quiver to reduce noise and decrease accidental arrow loss* likelihood.

Back quiver, 3rd fastest for follow up shots. 3’ cord, 2lbs of leather or 1.5lbs fur and 0.5lbs of leather for strap. Holds 18-24 arrows. Optionally has fur collar (0.3lbs) on leather quiver to reduce noise and decrease accidental arrow loss* likelihood.

No quiver, or more arrows than quiver can hold; they’re held in the ruck and slowest for follow up shots. But also have no accidental arrow loss* likelihood.

Limit character to 1 active quiver (for UI **). Use apply to select which arrows to put in a quiver and to select which arrows to take out. Allow only 2 types of arrows in a single quiver: basic, broad, bodkin/point, forked, blunt.
wear and take-off to select active quiver. Fill as many quivers with arrows as one has, and is willing to haul around with them.

*whenever character runs, falls through ice or falls down (regardless if being struck, tired, voluntarily going prone ...) should have a chance of none, some or all arrows falling out the active quiver.

**To pick arrow from quiver select 1st type with throw |4, second arrow type with throw |5  Highlight the 1st and 2nd arrows in quiver after game shows the inventory of items object to throw. Alternatively, grab arrow with wield. (If using those so far unused numbers on our keyboards is reserved for something else)
Title: Re: Quivers
Post by: Privateer on May 06, 2020, 08:52:56 AM
Agree..

I made a quiver ;)
Title: Re: Quivers
Post by: Sami on January 05, 2021, 06:08:42 PM
Suggestion to add quivers.

Before that multi-item containers would need to be done. We'll see in the future. But ...

Quote
Hand held 2 arrows, the fastest for follow up shot (ask which arrows, from single stack, to hold when wielding bow, with marginal reduction on Bow/Xbox accuracy. Selecting none results in slower follow up shots, but highest accuracy) If these 1-2 additional arrows are held in bow hand, they need to be shot first, or dropped if taking arrows from quiver or ruck.

We have something along these lines already in use, and it can be assumed to resemble the fastest loading style for the archer, wherever they prefer to hold their next arrow.

I think how fast one loads and shoots depends on the style they have practised meaning that holding an arrow in the bow hand doesn't automatically make you faster than loading from the quiver.

Code: [Select]
How fast your character reloads and shoots an arrow is now dependant on your
BOW-skill. The effects of this are clearly shown if your BOW mastery level is
lower than 25% or higher than 70%. Otherwise all the characters shoot pretty much
with the same speed. The first shot is still fastest to perform if you have an
an arrow already wielded ie. you are carrying the bow and arrow readied for a quick shot.


Quote
Belt quiver, 2nd fastest for follow up shots.

Back quiver, 3rd fastest for follow up shots.

If there were quivers in the game they would need to be back quivers as that was the type used. (Although, with belt quiver I assume you mean hip quiver.)

Quote
*whenever character runs, falls through ice or falls down (regardless if being struck, tired, voluntarily going prone ...) should have a chance of none, some or all arrows falling out the active quiver.

Hmm. I think all the quivers that have practical value are designed so that the arrows don't fall of very easily. Also, I'm quite sure poeple really wouldn't want to constantly be afraid of arrows falling off when running in the game.