UnReal World forums

UnReal World => Bug reports => Topic started by: JP_Finn on March 31, 2020, 11:16:08 PM

Title: Unfortunate hunting trip culture shift
Post by: JP_Finn on March 31, 2020, 11:16:08 PM
When starting with 'Unfortunate Hunting Trip', the deceased father is of the local culture. Not that of the character. I.e. Driik starting in Owl territory, the corpse would be of an Owl-Tribe hunter/woodman. Not a Driik like character. Or a vagabond if starting location is in no-man's-land.

(possibly related to bug when asking vagabond for directions; they tell "village X is a vagabond village", not a village of the present culture)
Title: Re: Unfortunate hunting trip culture shift
Post by: Ara D. on March 31, 2020, 11:32:43 PM
Been like like for a while. My guess it something to due with procedural generation. I.e. I need a dead hunter so the game checks what culture area you are in and assigns it automatically to Npc generated. I doubt the game has a way to assign a relationship with the PC to an NPC.