UnReal World forums

UnReal World => Suggestions => Topic started by: codyo on November 08, 2019, 10:52:26 PM

Title: Difficulty Scaling
Post by: codyo on November 08, 2019, 10:52:26 PM
I believe the game would benefit from adding difficulty options during character creation. Options that will add extra challenge for those of us who want it. Without ruining the base experience for new players.
What I suggest are things that affect the entire game world such as animal spawn rates, bandit spawns, average item quality in villages, average temperature and so on. All of which intended to make the game harder only. I think it would be a fair design decision to avoid adding anything that would make the game experience easier.

Here's what the Difficulty menu should look like before you roll your character.
Title: Re: Difficulty Scaling
Post by: JEB Davis on November 09, 2019, 12:42:40 AM
Not bad. Seems that all of them (except Average World Temperature) have a rational justification. Could include Njerpezit in the Enemy Skill.
Title: Re: Difficulty Scaling
Post by: Ara D. on November 09, 2019, 12:32:13 PM
I would actually choose absurdly cold. I love hunting in the winter with less pressure to cook/preserve meat.
Title: Re: Difficulty Scaling
Post by: Sami on April 28, 2020, 03:52:36 PM
I believe the game would benefit from adding difficulty options during character creation. Options that will add extra challenge for those of us who want it. Without ruining the base experience for new players.
What I suggest are things that affect the entire game world such as animal spawn rates, bandit spawns, average item quality in villages, average temperature and so on. All of which intended to make the game harder only.

Difficulty levels such as these isn't my cup of tea. To me this would mean a whole different approach to the whole game design. I'd rather tweak the game mechanics and add content to feature more of that desired difficulty, and allow playstyle choices to affect how harsh and risky character's life will be.