UnReal World forums
UnReal World => Bug reports => Solved'n'fixed bug reports => Topic started by: DaTomyz on September 18, 2019, 12:46:35 AM
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I really love the release! Unfortunately i've found a bug
When you use a 15 feet cord to make arrows, it doesn't deplete at all
Sorry if I did report it in the incorrect way, just couldn't find a proper forum
Thanks for your work!!
Edit: I think i've found the bug, check the arrow and the blunt arrow recipe
.Arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* /30/ [patch:5]
{Branch} [remove] [patchwise] [noquality]
{Knife}
{Feather} (3) [remove] [patchwise] [noquality]
{Cord} =1= [patchwise]
{Rock} [remove] [patchwise] [noquality]
.Blunt arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* /45/ [patch:5]
{Branch} [remove] [patchwise] [noquality]
{Feather} (3) [remove] [patchwise] [noquality]
{Cord} =1= [remove] [patchwise]
{Knife}
I think the "remove" command needs to be added on the arrow recipe. Did that and now my cord depletes acordingly
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Fixed now. Shouldn't take too long before next hotfix, but you can also fix this in your own game files by editing diy_glossary.txt and adding remove tag to arrow recipe.
Fixed - persists in 3.60beta-hotfix 1.