UnReal World forums

UnReal World => Bug reports => Topic started by: Aerotinge on March 28, 2019, 05:25:20 AM

Title: [Graphics] Shutter and opened door ignore conditions of ground tile.
Post by: Aerotinge on March 28, 2019, 05:25:20 AM
Shutter:
As you see there, right half of shutter tlie shows a high-lighted green ground, not moss covered ground nor normal ground(two o'clock position)
It seems that right half of shutter tlie is not rendered correctly.
(https://i.imgur.com/wnkYySP.jpg)

Opened door:
Same as what has been written above. Inside a opened door frame, it renders a high-lighted green ground.
(https://i.imgur.com/DZJfDf7.jpg)

Not really a problem of gameplay, but a little problem of immersive.