UnReal World forums

UnReal World => Suggestions => Topic started by: Pelene on February 21, 2019, 05:19:25 PM

Title: Weather and Sight
Post by: Pelene on February 21, 2019, 05:19:25 PM
I think if you spend your whole day outside, the weather could/should be a more important thing  8)
(and it would also be nice to add some relevance to the wetherlore skill)

In addition to those cool things already on the development list:

    Varying forms of snow
    The amount and the form of snow having more impact on physical activities the character, NPCs and animals can do
    Ability (and sometimes a need) to remove snow (by shoveling)
    Thunder and lightning
    Storms; trees felling down, crops getting hurt etc.
    Growing plants reacting to the weather and flourishing accordingly

what do you think about:

    Fog, hindering your range of sight, down to just a few meters also during the day in extreme conditions
    so for example there could be some foggy autumn weeks that make hunting really weather dependant

    modelling the moon as influence on range of sight during the nigth (a full moon night in winter can feel bright as a day, just without colors)
    this would be influenced by weather too.
    i dont know if there was a spiritual connection to the full moon in finland, but i guess there was, like in most old cultures  :)
   
    different levels of wind, that effect your temperature and you risk much faster freezing when going out on windy days in the winter
    maybe it could also effect how close you can sneak up to a herd of reindeers, depending on direction of the wind

    old men in villages beeing able to tell you more about the weather than your weatherloreskill, like early warnings from storms.

    clothes getting wet, then getting heavy and lose warmth until they are dried by time or a fire


I dont know how the weather in Finland really is, as i am coming from the alps, so if there are misconceptions tell me please  ;)


PS: I love this game and appreciate every minute put in its developement  :D
Title: Re: Weather and Sight
Post by: Serafimhaper on March 11, 2019, 05:46:26 AM
Please update this information or the story is offline.
Title: Re: Weather and Sight
Post by: Malongo on March 29, 2019, 07:16:04 PM
Quote from: Pelene
clothes getting wet, then getting heavy and lose warmth until they are dried by time or a fire

Yes! :D It always feels weird when the character walks through torrential rain for hours, even when ill, yet seems hardly affected.

The other suggestions sound great too. With outdoors stuff, the weather just makes all the difference. (And in URW terrain, perhaps mosquitoes and midges, too...)

On consideration: more realistic/complex weather effects might make changing clothes more relevant. Not sure if that would end up interesting - or just a hassle...?
Title: Re: Weather and Sight
Post by: koteko on March 30, 2019, 12:52:09 AM
Lovely suggestions, some of those are probably in the TODO list. I also proposed a "wetness" modifier a long time ago :P it does break my immersion having all clothes perfectly waterproof :P