UnReal World forums

UnReal World => Bug reports => Topic started by: Ara D. on February 01, 2019, 04:14:58 AM

Title: Cave visibility
Post by: Ara D. on February 01, 2019, 04:14:58 AM
Was working with on turning a cave into a shelter had a decent area lit by natural light. I added some wooden walls and a door built one floor ceiling tile and the cave went to zero tile visibility. I deconstructed the walls door and ceiling, poor visibility persisted.
Title: Re: Cave visibility
Post by: Privateer on February 01, 2019, 05:28:42 AM
Not sure it's a bug.
1) Much of most caves are in darkness.
2) Usually the best spot for a door ends up being a tile labeled "surface of the earth" or something. This tile allows light over about the front 6 tiles of the cave or so.
3) Building a door limits the light that gets in to about 2 tiles. Dismantling the door does not reset the tile to "surface of the earth" if I recall.
4) You need to build floor/ceiling on the whole floor, then the whole area will be visible like inside a building.

What do I do now that I've built the door?
I Usually make a big fire and build as many floor/ceilings around the illuminated area while the fire "light" burns. You can also use torches to light up so you can start tasks.
Title: Re: Cave visibility
Post by: Ara D. on February 01, 2019, 12:19:39 PM
 Wait are you saying that if I floor the whole cave  it will have normal inside visibility like a cabin with no shutter walls? I had no idea. That just made cave dwelling allot more appealing.
Title: Re: Cave visibility
Post by: Privateer on February 01, 2019, 07:46:48 PM
Wait are you saying that if I floor the whole cave  it will have normal inside visibility like a cabin with no shutter walls? I had no idea. That just made cave dwelling allot more appealing.

Yes, caves are one of my favorite homes
(http://i66.tinypic.com/30938d1.jpg)