UnReal World forums

UnReal World => Suggestions => Topic started by: SpaghettiCat on September 24, 2018, 09:37:25 PM

Title: [WITHDRAWN] Reduce vision at night
Post by: SpaghettiCat on September 24, 2018, 09:37:25 PM
EDIT: I withdraw this suggestion, based on the info in the replies I got below.

Has anyone tried to walk over rough terrain or the wilderness at midnight with only whatever light the moon gives off? It is incredibly hard.

In my opinion, for realism, the player should suffer a penalty for travelling at night. Currently, in the game he can see everything from a hilltop: every feature of the map like rivers, lakes, villages, etc. and travels through the forest easily. Go to a forest at midnight and try to walk through it, you can see almost nothing. Now try to walk through a forest *not on a path*, it's not only very dangerous but it will take you 10x longer.

So my suggestion is at night to make how far the player can see on the overview map to far less, e.g. 3 tiles, and if walking through a forest it should take 5x more time and fatigue.

What does everybody think?
Title: Re: Reduce vision at night
Post by: PALU on September 24, 2018, 11:34:20 PM
I assume you haven't played during winter yet?

During the depth of winter nights the visibility is just your own tile, both overland and zoomed in, and visibility is reduced at all times, except around noon. I don't think there's a time/effort penalty, though, which doesn't sound unreasonable.

Midnight during the height of summer doesn't get particularly dark (not at all during midsummer above the polar circle, since the sun doesn't set fully), as dusk turns into dawn so you may possibly lose your color vision, but that's about it.
Title: Re: Reduce vision at night
Post by: JEB Davis on September 25, 2018, 06:48:34 AM
Indeed.
In the dead of winter, fires, torches, and shelter will be some of your best friends!
You may decide simply not to venture out at night so you don't stumble into a pack of wolves ;)
Title: Re: Reduce vision at night
Post by: SpaghettiCat on September 25, 2018, 08:09:50 AM
Oh I see, yes that's a good point at the game being set closer to the Pole so there's always light in the summer. I was basing my suggestion on what it's like to walk in the wildreness at night in south Germany.

Thanks a lot for the feedback. I take back my suggestion
Title: Re: [WITHDRAWN] Reduce vision at night
Post by: tedomedo on September 25, 2018, 10:18:46 AM
SpaghettiCat, night lightning can be changed in game options - map lightning effect. When you switch to yes, you can change night brightness.
Title: Re: [WITHDRAWN] Reduce vision at night
Post by: PALU on September 25, 2018, 01:07:50 PM
SpaghettiCat, night lightning can be changed in game options - map lightning effect. When you switch to yes, you can change night brightness.
Isn't that just a UI setting, though? I crank the night brightness up to the max to be able to see nearby things without squinting too badly, but the setting I've changed doesn't have any effect on character sight range, only how hard it is for the player to see things within it.
Title: Re: [WITHDRAWN] Reduce vision at night
Post by: SpaghettiCat on September 25, 2018, 01:16:19 PM
Isn't that just a UI setting, though? I crank the night brightness up to the max to be able to see nearby things without squinting too badly, but the setting I've changed doesn't have any effect on character sight range, only how hard it is for the player to see things within it.

This could be a good way to simulate bad vision though. I'll have to try it later today, thanks for the suggestion tedomedo.