UnReal World forums

UnReal World => Suggestions => Topic started by: God on May 23, 2017, 07:34:22 PM

Title: Focus on Endgame Content
Post by: God on May 23, 2017, 07:34:22 PM
Once players supersede  the struggles for survival, the game starts to lack depth.
The progression of "quality of life" in game seems to end when players amass food, masterwork tools, and construct a settlement.

I would like to suggest more focus on the endgame content, such as marriages, starting your own "family", and acquiring higher-tier valuables.
I know that this has already been stashed on the huge backlog of developer goals, but I would like to emphasize on the importance of endgame content.
Title: Re: Focus on Endgame Content
Post by: Privateer on May 23, 2017, 08:01:50 PM
... but I would like to emphasize on the importance of endgame content.

jmo
URW is a survival sim or an environmental sim, not a lifetime sim.
Amassing treasure and comparing your greatness to others in some measurable way is not part of this game.
No one cares if you amass a huge trove of plunder, no one cares how strong, powerful or clever you are, but you.

URW is about imagination and survival.. and surviving your imagination.
Title: Re: Focus on Endgame Content
Post by: Lopo772 on May 23, 2017, 09:33:18 PM
... but I would like to emphasize on the importance of endgame content.

jmo
URW is a survival sim or an environmental sim, not a lifetime sim.
Amassing treasure and comparing your greatness to others in some measurable way is not part of this game.
No one cares if you amass a huge trove of plunder, no one cares how strong, powerful or clever you are, but you.

URW is about imagination and survival.. and surviving your imagination.

URW is about what you make it about. Getting a bit condescending, are we?

Nevertheless, I agree with the suggestion. Once you have basic survival set down it'd be nice to have something to keep striving for.

Myself I have a woodland full of traps, sheep and cows in a pen, two fields about to be burned and a few nets stored away for when needed. The point is, once food and general survival isn't really an issue anymore, the sense of fullfillment really should have something to strive towards (i.e, marriage or w/e else suggested). The best for this might be to have something that's a constant struggle yet offers a chance for improvement.
Title: Re: Focus on Endgame Content
Post by: Privateer on May 23, 2017, 11:27:32 PM
Sorry for the tone, real or imagined in my reply.
Title: Re: Focus on Endgame Content
Post by: God on May 23, 2017, 11:38:03 PM
Thank you for your post, Lopo772.

As Lopo772 said, URW is what each player makes it out to be.
But much depth lies in player objectives and motives, beyond the mere continuation of the game.
Title: Re: Focus on Endgame Content
Post by: Labtop 215 on May 26, 2017, 06:15:22 PM
I agree, the endgame is a little lacking.  There are still things you can do, but they mostly focus on maximizing your character's skills and completing the ritual list.
Title: Re: Focus on Endgame Content
Post by: Paul on June 07, 2017, 08:50:08 AM
More interaction with npcs would be fun. The ability to join a village or even create your own village maybe? Fend off the occasional Njerpez raider, make sure everyone is fed by farming or hunting (npc hunters and farmers would help here), etc. Maybe marry and have children, then try to feed and protect those children. If you actually survive for like 12+ years you could bring your kids with you hunting and trapping and fishing and such.

Larger quests would be nice too. Things like coming up on a village that has been raided and optionally taking on a quest to rescue the survivors, requiring you to track down the njerpez camp(s) responsible.
Title: Re: Focus on Endgame Content
Post by: Mati256 on June 08, 2017, 01:02:34 AM
Has anyone really managed to take a character to 12+ years? I have been playing the same character for almost two years or more IRL and he is only in his 4th winter...
Title: Re: Focus on Endgame Content
Post by: JEB Davis on June 08, 2017, 11:59:36 PM
Has anyone really managed to take a character to 12+ years? I have been playing the same character for almost two years or more IRL and he is only in his 4th winter...
Exactly the right question to ask!
Mine rarely make it through one year.
Title: Re: Focus on Endgame Content
Post by: koteko on June 16, 2017, 10:34:49 AM
Has anyone really managed to take a character to 12+ years? I have been playing the same character for almost two years or more IRL and he is only in his 4th winter...

I think it's very common to either abandon old characters because endgame is boring, or to send them to a suicide mission of some sort. So the lack of current old characters isn't indicative of a lack of need for endgame features - but the other way around :)
Title: Re: Focus on Endgame Content
Post by: srukle on June 17, 2017, 04:32:52 AM
I get bored at some point, and I often day dream while playing. The game itself isn't my goal -- it's the thoughts I have while experiencing the game.

I believe the game designer is creating a dialogue tree for the game. I'm not exactly sure how it works. Something to look forward to maybe. :)
Title: Re: Focus on Endgame Content
Post by: koteko on June 20, 2017, 11:21:57 AM
I get bored at some point, and I often day dream while playing. The game itself isn't my goal -- it's the thoughts I have while experiencing the game.

I believe the game designer is creating a dialogue tree for the game. I'm not exactly sure how it works. Something to look forward to maybe. :)

There's already a dialogue tree :D including simple greetings, directions, quest, job offer and trading. What's missing is more "personal" interaction, maybe. Like, reputation with a specific person that unlocks different types of dialogue. That's very complex to do in an interesting way, though.
Title: Re: Focus on Endgame Content
Post by: caius on July 06, 2017, 07:11:34 PM
I've decided my Kaumo character has a problem with the entire Owl tribe.  I'm going into villages one at a time and wiping them out and taking all their stuff/animals.  I deconstruct their buildings and then take time ferrying everything useful back to my base. 

It usually takes a while to lure villagers away, kill them one or two at a time, sneak away, heal and return.  I also occasionally spend time to re-stock weapons and armor before I raid another village.  It is going to take me quite some time to eradicate that culture. 

I could be doing this with the njerpez, but they are harder to raid in this way.  I'll probably eventually get to them.
Title: Re: Focus on Endgame Content
Post by: -MrWillisthePoorIslander- on July 23, 2017, 05:37:38 AM
I imagine each village having a Hetman character which gives higher level quest for players to do, that are slightly harder than the quest given by ordinary people.

Then from there, every two or three villages have a head chief who could give players really hard quest, something like killing a Large Alpha Wolf killing local livestock, retrieving an ancient tribal weapon from a cave, and so on.

I have not played much of the game between work, get ready to move, and other things, but that is what I think will be cool.
Title: Re: Focus on Endgame Content
Post by: Seddrik on July 26, 2017, 05:53:11 PM
Just some ideas.

Lost dog quest.  Requires tracking.  Reward... gratitude of a child in a village who lost it.

Village needs to contact someone in another village far away...

Village needs some specific resource supplied.

Conman - have a guy pretend to be a trader or a member of a village, offering a trade or something.  But he is really a conman, tricking you.  Little hints can be found by asking people of the village about him or some such.  His goal can vary - trick you out of supplies, locate your camp and steal, etc.
Title: Re: Focus on Endgame Content
Post by: JEB Davis on July 27, 2017, 12:18:44 AM
+1 for the conman
Title: Re: Focus on Endgame Content
Post by: Theroleplayer on August 17, 2017, 06:19:35 AM
The Roleplayer suggests this.

Hello I'm the roleplayer, I prefer to introduce myself as above because I feel like it. Anyway, it is very true that the game lacks real endgame content, and it might be some time before its added. I noticed this after I survived my first winter, and then got very bored and was mauled by some kaumo robbers. Those guys are just ridiculous, beating up some innocent owl tribe traveler.
Anyway, that is when I started to mod the game, to add different goals. I then found the Shaman Mod, which actually adds some very difficult to achieve goals. Now I'm not saying that that is the cure for endgame boredom, but I'm saying that you just need to look around and FIND something to do once your character is settled. My way was through the shaman mod. Some suggestions include: Become a master of all forms of combat, Wipe out a tribe (if your that evil), gather x hides of the elusive snake/swan. Use your imagination and find a way.
Title: Re: Focus on Endgame Content
Post by: koteko on August 17, 2017, 10:54:09 AM
@Theroleplayer I think for some people (myself included) it's hard to self-motivate like that. I used to delete my alive & well characters and start again because the initial survival is fun, but now I'm too good for that too :P

The only pleasure I currently get is starting a new char when a new version comes out (can't wait for the upcoming one! :D). This means I play a few weeks per year at most.

What is usually proposed as long-term goal has the advantage of enabling a big set of smaller goals to keep people interested:

Animal husbandry: keeping your animals alive, let the healthiest ones reproduce and kill the weakest for food, defend them from predators, sell them for that sweet hauberk, accumulate/process wool.. and probably more stuff.

Family: find a compatible wife/husband, do quests to marry her/him, build a farm, let her/him settle and do the house chores (perfectly linked to animal husbandry above?) while you go adventuring, make kids (and keep them fed! You probably need to mix passive and active hunting with agriculture and fishing to give them a stable supply of food), protect your family from predators/njerpez/robbers, teach skills to kid so that when they reach adulthood they can do some tasks decently, and finally.. when your char dies, you take control of one of your kids, and the cycle starts again.

Settlement: expand your family by accepting friends from other settlements and allow them to build near you: you'd be the village elder and have a whole new set of quests to keep your settlement fed and happy and protected. You could mould the people into hunters, farmers or whatever you deem necessary to prosper.
Title: Re: Focus on Endgame Content
Post by: Theroleplayer on August 17, 2017, 11:55:25 AM
@koteko
Good point, I actually know what thats like, I'm like that with several other games, mostly grand strategy games. As I said the main reason it isn't so with Unreal world is because I modded the stuffing out of it. In fact I've got so many mods I need to modify the mods due to compatibility issues.
Title: Re: Focus on Endgame Content
Post by: Theroleplayer on August 17, 2017, 12:01:18 PM
Hmm, doing quests too woo a maiden reminds me of the crazy stuff the heroes of the kalevala had to do to get with louhi's daughters... Hmm maybe a quest to find a swan for a maiden.
Title: Re: Focus on Endgame Content
Post by: koteko on August 17, 2017, 01:12:49 PM
@koteko
Good point, I actually know what thats like, I'm like that with several other games, mostly grand strategy games. As I said the main reason it isn't so with Unreal world is because I modded the stuffing out of it. In fact I've got so many mods I need to modify the mods due to compatibility issues.

I think it might work for me too, if I could mod:

and other stuff. I do use a few mods which make the experience more pleasant (some cooking recipes and cloth mod) but it does not suffice in increasing my play time.
Title: Re: Focus on Endgame Content
Post by: Theroleplayer on August 18, 2017, 05:36:52 PM
@koteko

Hmm do you have budz brewery, the grog it adds takes a while to make, it helps me not get bored when I get stuck on my shamanic journey.

Also, I was actually thinking the other day of some mods I would make regarding NPCs, in particular their quests. I happen to be a creative writing student and have been using hypothetical quests to get writing practice, want to trade some ideas over PM?
Title: Re: Focus on Endgame Content
Post by: koteko on August 18, 2017, 08:59:04 PM
@koteko

Hmm do you have budz brewery, the grog it adds takes a while to make, it helps me not get bored when I get stuck on my shamanic journey.

Also, I was actually thinking the other day of some mods I would make regarding NPCs, in particular their quests. I happen to be a creative writing student and have been using hypothetical quests to get writing practice, want to trade some ideas over PM?

But is it at all possible to mod quests in, right now? My understanding was that it's not. Also, if you have such ideas it would be great to post them in public here instead of privately - you never know Sami might implement them ;)
Title: Re: Focus on Endgame Content
Post by: Theroleplayer on August 24, 2017, 10:20:25 AM
@koteko

Excellent point I shall do so this very day. And it's not possible to mod them, but we can still dream.