UnReal World forums
UnReal World => Suggestions => Topic started by: Brygun on May 22, 2017, 08:20:19 PM
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Alot of the mods now have coal as a standard item. Perhaps it is time to make it a standard in game item?
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I think before that fires need to be set up so that there's some need to keep refueling a fire that's doing something (cooking or forging or whatever) --- making more effective fuels actually important.
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Refueling won't be possible until tasks can be interrupted and resumed. In the case of the modded functionality of forging you can easily do that: just require a sufficient amount of fuel as part of the process. You can easily assume feeding fuel to the fire at appropriate moments is just a regular part of the process: there is no need to micro manage it as it just adds tedium. The fuel requirement is still valid though, but just bake it into the process.
A case where you might want to actually handle refueling is the smoking of meat/fish, but you don't want to be tied to your homestead for the rather lengthy process (yes, you can check nearby traps, but hardly perform any quests).
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...snip...
A case where you might want to actually handle refueling is the smoking of meat/fish, but you don't want to be tied to your homestead for the rather lengthy process (yes, you can check nearby traps, but hardly perform any quests).
This would be a neat addition for realism.
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yeah, agreed. it would be nice if smoking required constant fuel, or else the smoked goods would spoil. for roleplaying sake, i often try to keep my smokehouse nice and stoked. it does start to feel pointless after a while...