// BAC integration // Includes moving in large rolls as used for birch-bark punt // // Signatus v1.0 // // v1.0 // - Added Buoidda's and brygun barkware // - Created Bark bandage from fibre // // 3.60 Beta integration // 3.60 beta Barkware cap and shoes moved to here // 3.60 beta birch-bark box, basket and rope moved to here [SUBMENU_START:Barkware] // 3.60 Beta birch-bark rope remains in Tying Equipment menu //BAC: 3.60 Beta now has its own access to other barks // so mod bark getting deactivated. // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // Birch-bark sources // // 3.60 Beta, BAC is estimating weight of 1 ft birch-bark from // 67 ft as 0.9 lbs ~ 0.0135 lbs each // cap used 15 and came to 0.2 lbs ~ 0.0133 // Which seems to match at 75 to 1 lb ~ 0.0133 each // // 3.60 Beta Broken recipe pending fix. // Intention to assist players converting existing stock of // brich-bark to new code .Trim Birch-bark. "Cord" [effort:0] [phys:hands,one-armed] [assist:1] *CARPENTRY* /15m/ |-1| [patch:5] {*Birch-bark*} #0.2# [remove] [noquality] [patchwise] {Knife} [MATERIAL:birch-bark] [NAME: Trimmed off birch-bark] [TILEGFX:bc-birchlace] // 3.60 cut birch-bark off existing items for cordage // meant to help digest tree roll of birch .Tall roll of Birch-bark. "Block of wood" *TIMBERCRAFT* [effort:3] [phys:arms legs stance] /3h/ {Tree Trunk} [ground] [noquality] '+please choose a fresh birch' {Knife} '+cut and start peeling' {Branch} '+as a pry bar' [MATERIAL:birch-bark] [WEIGHT: 30] //Represents a very big piece of birch bark //No longer destroys tree trunk //3.60 time increase from 2h to 3h to better fit longer times .Opened roll of Birch-bark. "Board" *TIMBERCRAFT* [effort:2] [phys:arms legs] /2h/ \18h\ {Tall roll of Birch-bark} (1) [remove] {Club} '+to smooth bark' {Slender trunk} [ground] (2) '+to spread load' {Stone}(4) [ground] '+apply weight' [WEIGHT:30] [PRICE:.06] [MATERIAL:birch-bark] //put the stones in to open it and go do others things a while //waiting time is getting it stay in an open shape // Birch-bark lace turned off to sync with changes 3.60 Beta // Recipe still listed in case needed // //.Birch-bark lace. "Cord" [phys:stance,hands,one-armed] /20/ [noquality] [patch] //{[NEARBY_TILE:BIRCH]} +'Birch nearby' //{Knife} //[MATERIAL:birch-bark] //[WEIGHT:1] //[PRICE:0] //[TILEGFX:bc-birchlace] // This is a readily available general tying equipment. // For any mod recipe that previously had {Tying equipment} requirement // I recommend assessing if {*cord} 'Cord' would be better: // Like bows, arrows, bags, nets, fishing rods etc. // To prevent roots being used in such recipes. //BAC 3.60 Beta fibre being left in for now, // still assessing the impact/changes for removing // .Fibre from bark. "Hunting horn" (7) [phys:hands,one-armed] *HIDEWORKING* %-20% /45/ [patch:5] {*bark*} #1# [remove] [noquality] [patchwise] [name:Fibre from %s] [naming:original] 'willow or alder bark' {Knife} [noquality] [MATERIAL:birch-bark] [WEIGHT:0.1] [PRICE:0] [TILEGFX:bc-fibre] .Fibre from birch-bark. "Hunting horn" (7) [phys:hands,one-armed] *HIDEWORKING* %-70% /1h/ [patch:5] {*Birch-bark*} #1# [remove] [noquality] [patchwise] [name:Fibre from birch-bark] 'birch-bark' {Knife} [noquality] [MATERIAL:birch-bark] [WEIGHT:0.1] [PRICE:0] [TILEGFX:bc-fibre] //>>>>>>>>>>>>>>>>>>>>>> // Glues and lead ups // // Research found birch-bark needs burying // while pine doesn't. The extend of digging isn't much. // // Weblinks for birch-bark // https://www.youtube.com/watch?v=JU2QEgQKiA0 // https://www.youtube.com/watch?v=rSk10RYnwCg // // Weblinks for Pine // https://www.youtube.com/watch?v=M-FksxvtyiQ // https://www.youtube.com/watch?v=uFRhSc6dtSw // // When working pitch glue it needs to be softened with // a fire, a pot and consume 1 firewood per #1# glue // // A sealing glue idea is #1# glue, #2# water boiled down to #2# // Takes 2 firewood per water. Also needs {Fire} and {*pot} // 3 sets of that painted a Finnish punt // .Gather pine tar. [effort:1] [phys:hands,one-armed] [patch:6] "Hunting Horn" [noquality] *COMMON* /10/ {[NEARBY_TILE:*Pine]} 'A nearby pine tree' {Cutting weapon} [NAME:Pine tar] [TILEGFX:vl-bbring] //[TILEGFX:fw-resin] [MATERIAL:wood] [TYPE:timber] [WEIGHT:0.5] .Pitch glue from pine tar. "Hunting horn" [effort:2] [phys:arms,hands] *TIMBERCRAFT* /30/ \2h\ |-2| [noquality] [patch] {*pot} '+to collect the glue' {Pine tar} #3# [remove] [patchwise] +'pine tar' {Firewood} (9) [remove] [patchwise][ground] '+piled around it' {Fire} '+lit nearby' {Branch} (1) [remove] '+burn for charcoal to mix in' {Rock} (2) '+for digging hole and grinding charcoal' [WEIGHT:1] [TILEGFX:bc-pitchglue] [NAME:Pitch glue] .Pitch glue from birch-bark. "Hunting horn" [effort:2] [phys:arms,hands] *TIMBERCRAFT* /30/ \4h\ |-2| [noquality] [patch] {*pot} '+to collect the glue' {*birch-bark*} #5# [remove] [patchwise] +'birch-bark' {Firewood} (10) [remove] [patchwise][ground] '+piled around it' {Fire} '+lit nearby' {Rock} '+as a shallow digging and burying tool' [WEIGHT:1] [TILEGFX:bc-pitchglue] [NAME:Pitch glue] //>>>>>>>>>>>>>>>>>>>>>> // Birch-bark household items // // 3.60 Beta box used #1# and now =20=, using a similar ratio .Birch-bark box. [effort:0] [phys:hands,one-armed] [assist:1] *CARPENTRY* /2h/ |-1| {Birch-bark strip} =20= [remove] {Knife} .Birch-bark cup. "Wooden cup" [phys:hands,one-armed] /1h/ [noquality] %-15% [assist:1] {Birch-bark strip} =25= [remove] {Knife} [WEIGHT:0.3] [Price:0.2] .Birch-bark basket. [effort:1] [phys:hands,one-armed] [assist:1] *CARPENTRY* /5h/ [assist:2] {Birch-bark strip} =60= [remove] {Knife} .Birch-bark backpack. "Birch-bark basket" [phys:hands,one-armed] /5h/ [noquality] [assist:2] {*Birch-bark*} #4# [remove] [CONT_CAPACITY:20] {Knife} [TILEGFX:bc-bbbpack] // This is more ruck sack size now. Could be higher by volume but its not a great material strength. //>>>>>>>>>>>>>>>>>>>>>> // Barkware clothing and armor // // BAC:3.60 beta // Cap and shoes from the vanilla "clothes" menu relocated here .Birch-bark shoes. [phys:hands,one-armed] *CARPENTRY* %10% /2h/ |-1| [assist:1] {Birch-bark strip} =10= [remove] {Knife} .Birch-bark cap. [phys:hands,one-armed] *CARPENTRY* %20% /90/ |-1| [assist:1] {Birch-bark strip} =15= [remove] {Knife} .Bark headdress. "Birch-bark cap" [phys:hands,arms] *HIDEWORKING* %10% /4h/ |-1| [assist:2] {*bark} #2# [remove] '+outer material' {Tying equipment} =2= [remove] '+support tie' {Branch} (2) [remove] '+internal frame' {Feather} (16) [remove] [optional] [name: Bark %s headdress] '+frills' {Knife} [noquality] [MATERIAL:birch-bark] [WEIGHT:3] [ARMOUR_COVERAGE: face skull] [TILEGFX:ar-sphelm] // 3.60 Beta adjustment of input quantity and output weight // future change material to type of bark used if possible .Birch-bark necklace. [phys:hands,one-armed] *HIDEWORKING* %10% /3h/ |-2| [assist:2] {Tying equipment} =2= [remove] '+support tie' {*Birch-bark*} #1# [remove] '+hanging material' {Bone} (4) [remove] [optional] [name: Birch-bark %s necklace] '+hangers' {Knife} .Bark tassets. "Birch-bark cap" [phys:hands,arms] *HIDEWORKING* %10% /4h/ |-2| [assist:3] {*rope} (1) [remove] '+as belt' {*bark} #4# [remove] '+hanging material' {Bone} (4) [remove] [optional] [name: Bark %s tassets] '+hangers' {Knife} [noquality] [MATERIAL:birch-bark] [WEIGHT:4] [ARMOUR_COVERAGE: hip groin] [TILEGFX:ar-woollegg] .Bark bandage. "Bandage" *HIDEWORKING* [effort:1] [phys:hands,one-armed] /30/ |-2| %-80% [assist:1] {Knife} {Fibre from *bark*} #0.5# [remove] [NAME:%s bandage] [naming: last word] {Water} #2# '+to wash clean' [WEIGHT:0.5] [Material:birch-bark] [SUBMENU_END:Barkware]