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3.63, sleep walking grouse I came across a sleepwalking grouse. (injuries were around 59%, walking speed was 0km/h) couldn't catch up to it. and it was also "snoring" i.e. cooing while going on fast asleep

See attached pics

January 10, 2021, 05:23:45 AM
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Re: What's Going On In Your Unreal World? Saw some suspicious movement pretty close to the cabin. Just 800-1000meters away on the far edge on the pine mire. Waited till early morning and sure enough, heard some singing about robbing people. Ah. Not in my neck of woods. Walked over to the nearby Reemi village that has 4 hunters. Asked Kaleva, Sampsa, Heimo and Olli to join for some “chores”. Heimo and Olli both carry longbows, so I gave 3 javelins each to Kaleva and Sampsa, so there’d be proper opening salvo and less friendly fire.
Met the four robbers, two armed with short bows and other two armed with double hand axes. on the pine mire, initial arrows hit the first robber, who was carrying short bow. The crook never got a chance to shoot his bow as Kaleva’s javelin hit hit him square in the chest, killing him. The other bandit archer was ushered in by Teppo’s 2 dogs to keep him from shooting in the melee. Heimo got hit in his left shoulder by one of the bandit’s axes. But he stood stern and swung his staff, knocking the bandit on his knees.
Elsa the big bitch knocked the archer down and pummeled him instantly while down. The bandit fell unconscious and Nappi, the small male, was on his throat like an enraged glutton.
Ganging up 5+2 vs 2 was over brief, but last live bandit managed to cut Teppo on his calf from the ground as last desperate attempt. He took woodsman axe hit to his abdomen from Olli and Teppo all but severed the bandit’s head.

Picked up the loot, walked the boys back to their village, gave knives axes and some better condition garments as payment for the brief, yet gory, work all done before midday high sun.

All the men from the village were expecting a longer employment, but were very thankful for generous pay.

January 11, 2021, 06:08:47 PM
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Re: Are Map tiles eventually cleared? For anyone else wondering how to start manual map maintenance: press keyboard 7
January 11, 2021, 07:10:28 PM
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Burials of deceased people. Sami-folk / Tribes tended to bury their dead in stone mounds, often wrapped in birchbark.
In the southern parts of the North, dead were sometimes cremated. Sometimes buried in ground, sometimes in stone mounds, and often people that were hostile, buried in bogs.

One of my characters disposed a gang of 4 vagabond robbers, and as he went to bury them the following night, found the remains to... float. (if needed, some tying equipment and stone should help with submersing)

Suggestion, allow varied burial types for deceased.
1) pushing or throwing remains in water in open mire and pine mire to be "buried in bog" similar to metal items.
2) add tile-gfx for burial mound, constructed with remains and 15-20-ish stones *
3) adding items in dug pit, then filling the pit; leave the items in the ground, not pop-up on the surface
Cremation/burning remains already works

* adding some mounds in proximity to villages would add touch of realism, deepen immersion. And in case of hired help dying, carrying, or dragging the remains back to their home village could allow proper burial.

January 11, 2021, 08:09:03 PM
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Re: Ask for confirmation before breaking village rules Most crafting defaults to ground first, inventory second. Taking a step from ground stash will help.
As that's very useful elsewhere, I don't think changing that would be fair.

As for: "Are you sure you want to do that in here?" when in village or settlement and initiating something that the locals don't like, I do think it might limit the players/character's acts by guiding.
Similar to tabletop RPG gamemaster asking: " are you sure you want to enter the ominous cave... it IS full-moon" <<< guiding players with tone for something the character's wouldn't be aware about.


When leaving a village, especially if I previously saved in one, I do talk to an adult in the village, then attempt Trade, if they don't say I owe them for goods, I'm leaving. Alternatively, when you're holding unpaid items, there's inventory filter (tab) for unpaid. For easy dropping of all village goods.

January 12, 2021, 08:46:56 PM
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Re: Keldor Kaumolainen If you smoke stale meat with decent, 30% skill, you might get it as bland.
And that's tradeable. But will take 16 days.
I often avoid hiring help early-game, as they need to eat and then get paid. And I don't like to be "that guy who didn't pay"

January 12, 2021, 09:26:56 PM
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Re: Keldor Kaumolainen
(I like to pay locals some meat to do the chopping, leaves me more time to do everything else. Plus the spirits don't get all upset bc all the chopping)

but @JP_Finn Varmin isn't necessarily a newbie since the bear skull is a relatively new thing - I was also about to post hints before coming to this conclusion

Heh yeah, truth. I recall vaguely when Hiding was added. Gamestyle's vary.
But since the tying equipment is now in feet, and vanilla has withes: I never sell spring start meat, set it to dry instead. Makes day-to-day life so much easier once it's ready. But, play styles differ.
Almost invariably, daily non-fish sacrifices will keep forest spirits ok.

January 12, 2021, 09:32:11 PM
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Re: Keldor Kaumolainen If the village already has boards, make and trade birchbark ropes.
January 12, 2021, 09:33:14 PM
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Re: What's Going On In Your Unreal World? Saw another Njerpez while returning from NW trap line. He was armed with spear and club. No knife. Bastard must’ve been starving. As he saw Teppo moving through the pines at steady speed, well armored and armed*, he decided to turn face and try to run. Teppo lobbed his 1st javelin, hit him in the thigh. Swearing, the armored invader wielded his spear and turned to duel the savage local.
Teppo released Elsa (Nappi is still sequestered at the homestead with 6 serious wounds...), lobbed another javelin, hit him in thorax, solid hit, but only a minor wound due the lamellar hauberk he wore. Elsa, circled to the warriors left flank, while Teppo skirted left, to approach the invaders right flank. The Big Bitch (of Njerpez Doomsday) got to the warrior first, bit him in the hand, the spear falling down.
The warrior wielded his club and took a swing at the ferocious dog, Elsa dodging the mediocre attempt easily. Elsa charged again, but it ended in both of them fumbling. Teppo running in, saw a chance and went for low slash and cut the warrior in the calf. The warrior turned to face Teppo now, just for Elsa to bite him in the elbow, left, so the club was held on firmly. Teppo took a swing at the invader’s head, but swung low and hit his shoulder. The sturdy armor deflected the sword with ease. Elsa bit the warrior in knee and the warrior recoiled to face the gnarling dog again. Teppo had his chance to end the fight (hiding in multi-combatant melee is OP), took a breath, went for full swing at the opponents fur hood covered head; hit him HARD in the side of his face, killing him standing right there.
Looting the invaders still warm remains, Teppo was elated to find that the lamellar hauberk was near pristine, weighing 32lbs. Much better condition than his 15lbs mail habergeon. While the hauberk covers thighs, it’s sadly sleeveless and leaves upper arms somewhat exposed.
Well, better to have functional legs, to run away, if things go sour.


*for trapping runs he takes the 15lbs mail habergeon off and dons leather cuirass. While keeping the fine spectacle helm, long mail cowl, leather shin and arm guards, fine leather boots and fine mail mittens. Teppo sleeps with his broad knife and fine broadsword, also usually grab 3 javelins, sometimes shield, and if going against group of robbers or war camp, his masterwork spear or alternatively bow and 2 dozen arrows)

FWIW, sword skill is 84%, spear 75% and bow meager 37%.

January 13, 2021, 07:24:27 AM
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Re: Kota interior + cellar. The cellar tile counts as open air. So your Kota will likely warm like an unfinished Kota would.
Make a backup, see if your Kota loses section of the wall (slender trunk and 8lbs+ hide), my guess is yes... and if it does, revert back to the save.

January 13, 2021, 07:48:18 AM
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