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Messages - JP_Finn

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361
Suggestions / Re: Firepit
« on: February 14, 2022, 05:32:32 PM »
I do like both suggestions.
Wind doesn’t have much effect on the game world; if Elks add more to it, then both ‘fire pit’ suggested and WajMan and dare I say ‘fire ring’ suggested by Grand Sage would be great additions to go with.

If these are added after moisture content / wetness is added; using wet rocks could explode when heated. More injuries, more danger  ;D
Most rocks (when dry) found in Finland are not prone to heat cracking/exploding, but any wet rock can.

362
General Discussion / Re: Fire development?
« on: February 13, 2022, 12:31:28 AM »
Wet conditions are in the development plans. That should affect firewood, kindling too.

363
What Privateer said. Not supported.
And I think you could duplicate your character in Night’s character tool. Wouldn’t move over the quests completed though.

I’ve not ventured to map edge in several versions: does it still prompt for a new world creation or not? If it does, I would suggest: backup/savescum the character. Travel him/her to world edge, generate new map, then migrate to new version.

364
Not bugs / Re: Can still sell infinite boards to villagers?
« on: February 07, 2022, 03:43:47 PM »
The purchase limit is not on X items total, but once the threshold has been met, they won’t take more of the item in trades.
If you’d trade say 20 boards for something, then try to trade in additional 20 boards, they’d likely refused the trade then.

365
Stories / Re: The best shot I'll probably never do again
« on: February 01, 2022, 07:37:37 AM »
Beautiful!
And early enough in the year to set most of the meat to dry too, couldn’t ask for much better (medieval) life than that  :D

366
Gameplay questions / Re: Deadly poisoned
« on: January 19, 2022, 04:09:15 PM »
Hi everyone.

My current character has done her first "black ear mushroom soup".

Black ear mushroom is deadly poison unless boiled it separately.

She's boiled it in a pot, with only water. Cooked it, and after that ate it.

Now she's injured. The "wound" is marked as critical dark-red.

1 - What did I do wrong? Why is she so ill if it was boiled as descripted?

2 - Should I try to get to a Sage? Should I track down some medicine?

Thank you¡

To blanch and cook the black ears: you need to boil them first. Then use the boiled black ear mushrooms in another recipe, like mushroom soup or meat stew.
Eating the “boiled black ear mushrooms” is still deadly. 

367
Suggestions / Re: Automatic Punt Deployment
« on: January 17, 2022, 11:11:22 PM »
This was the way it was before gradual freezing and melting of ice was implemented.
So to add to the suggestion: allow automatic deployment of punt during open water season only, when wielding a paddle and carrying a punt.

Spring and fall, would still have to be manual embark/disembark.

368
Suggestions / Re: Item Quality and durability
« on: January 17, 2022, 07:23:42 AM »
About all of it is already on the dev.plans
Shaft and haft replacement, breakage in battle, sharpening blades.

369
Has my blessing.

It had been a possibility during my own BAC issues that medical situations might have ended my life so I already put in a clause that if I had disappeared for too long it could be taken over by someone else.

Brygun, of the BAC


Glad to hear you're alright! Stay safe out there.

@Arimon Do you think it's stable enough to use in an already on-going save or should I start a new one? This is the first mod I'll be installing so just wanted to make sure before I mess something up.

Worst I can think a mod might do is to crash your game. Make a backup of your save, install the (or any) mod, play. When saving/exiting, make additional backup.  If it crashes, try again, if it’s repeatable crash; report and it will likely be reasonably easy to fix.

370
Not bugs / Re: Knife lost during fall in ice
« on: January 15, 2022, 05:44:28 AM »
Metalworks should sink.
Also, wielding knife or 2 will make it easier to climb on ice in case of falling through. Even better if you have them wielded before traversing on thin ice.

371
Gameplay questions / Re: How to check if item limit is reached?
« on: January 06, 2022, 08:27:33 AM »
What to do to save your items?

Put few tiles away.
Put traps around items so there is no way to come closer? But they can disassamble traps.

Skerry in rapids, set an oversized (bear) trap on it.
Animals seem to avoid heavier than their own “class” traps (except pit traps). And only creatures getting on skerries would be birds or seals.
Other option is to build 3x3 log cabin* with all walls, no door. You’ll need to disassemble and rebuild a wall section to access stored goods.

*you could search for a cave with 1tile access and block that with log wall, if combined with elevation change on both sides, you could climb into the wall, from both sides. Glitchy, but no NPC nor critter should get to your goods. Or if one would spawn inside the cave, they couldn’t leave.

372
Bug reports / Re: 3.71 Sleeping Animals move about
« on: December 04, 2021, 04:25:32 PM »
This has been bug for multiple versions.
Previous bug report

373
Gameplay questions / Re: Strange dog
« on: November 25, 2021, 04:46:02 AM »
I have a very strong suspicion that sometimes when woodsman, or Njerpez dies, their dog just wanders around endlessly.

I saw a “wild dog” carrying an arrow. No owner visible anywhere. After several months the dog went in my big dead fall trap and ended up as mittens and bait.

374
3.70 to 3.71 is 4 bug fixes, see Dev news. No changes in crafting or building mentioned. Should NOT affect mods.

375
General Discussion / Re: my starving dog just killed a bear single handed
« on: November 24, 2021, 06:56:26 AM »
Iron Age pups were hardier?  ???

75 bow / x-bow skill should be workable. Do you recall how much encumbrance AND Fatigue you had?

When I head out with bow, I try to keep the encumbrance below 10, usually around 7.
And I find it’s better to keep the fatigue 1-2 at most, so it only takes few rest turns to 0 it.

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