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Messages - JP_Finn

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346
Gameplay questions / Re: Hunting Bears
« on: April 15, 2022, 08:46:03 AM »
The hibernation season seems to be shorter than the winter-fur season. Animals start to have winter fur around Dirt, and bears seem to go hibernate/disappear sometime around Dead.
Bears seem to be back about Soil-Swidden, and winter furs can be harvested to end of Soil.

There’s also a good chance that a “wounded adventurer” quest will spawn a bear. I’ve tracked and felled bear in Winter month, as part of the quest.

347
General Discussion / Re: Tea doesn't help thirst
« on: April 07, 2022, 04:02:07 AM »
If you haven’t visited a village or settlement during winter in a while, doing so has a decent probability to contract Influenza. When that happens, avoid exertion, drink nettle tea and do light chores. Carpentry, clothes making, and so on are good options for passing time. Often the cold will be over in less than 2 days.

Keep up vigorous activities, don’t take any helpful herbals, sleep poorly; sleep be managed to have the cold last 3 weeks+

348
Gameplay questions / Re: Elk Horns
« on: April 07, 2022, 03:49:21 AM »
Bulls and some cows have horns.
Elk/moose have antlers.

Horns do not get shed. Antlers get shed annually.
Some antler growing species only male have them, moose/elk. Some species both genders do, like reindeer.

Ingame, antlers are not shed. Maybe the bull moose are busy elsewhere?

349
Gameplay questions / Re: Missed paying companion
« on: April 07, 2022, 03:43:35 AM »
If you go visit the village/settlement you hired him from, you can then give him his payment.
They’ll comment something “better late than never”.
If you don’t pay them, you might not be able to hire him or anyone from their home location.

350
Gameplay questions / Re: Companions carrying?
« on: April 06, 2022, 12:50:04 AM »
Have you tried “Chat & deliver(give? Not on computer at the moment to verify)”?
If you give weapons to followers, and they use them in fight, they might not relinquish them later, other stuff you should be able to get back easily.

351
Gameplay questions / Re: Skill gain in a skill at 100%?
« on: April 02, 2022, 07:51:23 PM »
The game course for skill improvement @PALU mentioned is archery, with skill already at 100:
it might be easier to obtain crossbow and improve that instead… my characters tend to have low luck with triggering skill increases in archery above 90.

352
Gameplay questions / Re: [Spoilers] Meeting the Forest Spirits
« on: April 02, 2022, 07:46:13 PM »
After sacrificing some silver, I’ve always waited on the ant hill. Hasn’t failed to summon the Old Man so far with that. If doing this in winter, without moon light, I tend to light up an entire trunk or 3-5 slender ones. Helps with freezing temps too

353
Gameplay questions / Re: Feeding dogs
« on: April 02, 2022, 07:39:53 PM »
New character with Spring start can get an entire elk or bear drying utilizing withes. That takes a HUGE burden of survival away. 
Makes looking for homestead location or vagabond traveling around enjoyable.
For role playing purposes, my characters do not smoke meat or fish using spruce withes, the pine pitch/tar isn’t appetizing  ::)

354
General Discussion / Re: Tea doesn't help thirst
« on: April 01, 2022, 08:54:56 PM »
Sorry about all the typos, autocorrect and all.

Great way to utilize bearpipe is when elk&bear carcass processing. Skin the animal, if tiring to weary or below, get some stimulant in the system, carry on hideworking or butchering. Once you get the hide cleaned/tanning and have pieced up the carcass, you can sleep, then process the skin further and while waiting for that to progress, dry/smoke/salt the meat, or store some 30-50cuts raw in cellar if cold season.

Use those raw cuts to cook meat stews with 1 meadsweet OR few nettle and then a bearpipe. That way you can stretch single bearpipe to last several pots of stews. Also, meadsweet helps with stomach health, for example eating some stale foods. Also curbs the barfing if one eats spoiled, or some stomach irritant plants.
Nettle helps with Influenza/colds. I’m not 100% if it’s preventative, or curative only.
But it can make reasonably “balanced meal”

You can use other seasonings, but the trick is to use less than the total asked amount of “other herbs”, then just a little bit of bearpipe.

I prefer storing the stimulant meals separately, usually in cups (Or specific grade bowls, rough or fine, depending on carpentry) or birchbark boxes, so I don’t eat stimulants at times when I don’t need them, or want to sleep until the morning during long&dark winter nights.

355
Gameplay questions / Re: Feeding dogs
« on: April 01, 2022, 07:19:13 PM »
Have you tried throwing the fish to the dog?
1 or 2 tile range always goes to the dog, “catch”, further throws might go amiss and then the dog starts running around excitedly and eventually might land on the tile where the food landed and eats.

Or you could try to tell the dog “Eat now”, but that at times causes same “excited” running around as further throws.

Small and regular dogs tend to eat 2 cuts (one pound) of meat or fish every day. Large dogs often want to eat 3 cuts (1-1/2lbs).
Some proteins have higher energy values than others. Feeding them bream might take more scraps than feeding them bear or pork.

356
General Discussion / Re: Tea doesn't help thirst
« on: April 01, 2022, 04:38:42 PM »
If you boil “roots” you get more of boiled vegetables, not a drink.
If you want she leaves or flowers you get herbal drink.

If you have already consumed bearpipe or other stimulant reasonably recently, additional doses doesn’t do anything. Try to go a day (24H+) without eating/drinking any. Let you fatigue drop below “lively”, say tired or weary. Consume the stimulant. Work for 20-30min (or wait, even sleep*) and see the fatigue go to lively. *sleeping after taking stimulant will go to Vigorous, just speeds the levels to lively and then sleep additional 1-2h for vigorous

357
Suggestions / Re: Option to release trapped animal
« on: March 18, 2022, 06:53:10 AM »
If you are referring to the wiki article, please: update it to current version. If I t’s referring to the in-game Info (F1), then please do create a separate suggestion thread for it. (Makes it easier to manage; less prone for getting over looked by devs)

FWIW, last update/batch, Sami updated the issue of released animals spontaneously dying after release/trap deconstruction.

358
General Discussion / Re: Question about nettle fibres
« on: March 09, 2022, 04:01:37 PM »
My guess is that you’ve picked nettle with ‘pick up’ g or ,. That’s only getting edible parts or loose stuff laying. Try to ‘harvest’ the plants with Agriculture (Alt-A, h)

359
Gameplay questions / Re: Profiting off birds
« on: February 24, 2022, 06:30:42 AM »
Alternative to kicking is to use Blunt weapon on Head. (Kicking is considered blunt too)
Added benefit is skill improving for the weapon used.

360
Suggestions / Re: Automatic Punt Deployment
« on: February 18, 2022, 12:23:18 AM »
When the shores start to freeze, the punt is stuck, if one doesn’t break the ice ahead. And the wilderness map might still show the water as unfrozen.
It’d be very confusing to maybe allow, maybe not allow auto-deploying punt.
Some times after cold night, the shores are frozen, but later in day thaw off again.

It’d need lot of notifications, and it’d still likely end up getting reported as bugs. There’s also a dev note to make waterway traveling include hazards, this suggestion would likely be coding time used against the other part.

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