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Messages - trowftd

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46
General Discussion / Re: Noob Questions
« on: February 10, 2021, 07:57:19 PM »
These questions have already been answered six years ago in Reddit. I'm afraid I have to judge the OP to have some spammy intentions.

Damn, I was just about to write my thesis about how to start off with the game :'( :'(

47
Off-topic / Re: Best music to listen while playing UrW
« on: February 10, 2021, 11:49:55 AM »
I really like listening to drone metal, stuff like Sunn O))), Boris, Earth are really cool but it is not for everyone I guess.

Burzum makes really good ambient music as well, if you liked the newer albums I can definitely suggest Alcest,it is not really a pagan-folk group, but it is a popular group you might have heard of it. Amesoeurs makes a little softer music but I think they are great as well.Les Discrets are similar to Amesoeurs as well. That was a lot of French bands for someone who is not from France. ;D

Woods of Ypres really has some bangers as well "I Was Buried In Mount Pleasant Cemetery" and "Traveling Alone" are my favourites.

One Finnish group that I'm listening is called Tenhi, I don't really understand the lyrics but they are really nice songs slow, soft. My favourite is "Pojan Kiiski" I think the song is about a boy and his fish but I dunno, it is cool though.

Not every song in my playlist is my favourite best amazing song of all time ofc, my playlist mostly consists of ambient, blackgaze, ds black metal. Other than that I really like John Frusciante's solo work, like all of them. With his other group Ataxia, alternative rock, really cool songs there.

In order for me to listen any music, it needs a distorted or overdriven guitar and that's pretty much all it needs. :P

48
Mod Releases / Re: Patience mod
« on: February 05, 2021, 01:12:43 PM »
I like the name of the mod I think it suits nicely. And if anybody is thinking about downloading this mod, I can recommend it if you don't like huge mods like the BAC mod, but would prefer a small mod with the focus on making primitive hunting tools.

And I am pretty sure this is intented but, it is imposibble to make longbow with stone axe and stone knife, I've done all the stuff with stone tools. You can create Straight Javelin no problem. Most of them turned about to be rough or inferior, but I don't think this is that much of a problem, my carpentry skill was 48% so considering all the other bark and cordage recipes, multiple tries should yield the quality that player wants.

I quickly crafted the items one by one and as it stands right now, it is quite nice and a small mod. But I don't think the %skill modifiers% in Green wood staff and Seasoned staff are quite there.

The *COMMON* skill is afaik 50% so adding %-50% skill modifier to that would equal 0. I don't know if you intented it but this would mean no fine or even decent staves, becuase in the recipes you are not looking at the quality of the included items but only the staves. But with stone items I've never yielded good staves, so the chances get really low in this part. Maybe I did not give it enough tries but this was my first impression.

And of course all these are just my observations but I like the mod overall, it is very similar to what I've done. The times are good imo, it doesn't leave you with a huge time gap where there is nothing to do after you've built your cottage and stuff, but it is also not super simple to come up with an amazing bow or javelin that it is overpowered.

And a quick beautifying process :P . I added the 'Be near water' line so that in game it doesn't say [NEARBY_TILE:water] but shows the line.
Quote
.Birch-bark fibre. "Hunting horn" [effort:1] [phys:hands,one-armed] *COMMON* %-50% /30/ \3h\ [patch:5]
{*Birch-bark*} #1# [remove] [noquality] [patchwise] [name:Birch-bark fibre]
{Rock} '+for scraping' [noquality]
{Cutting weapon} <Knife> '+for trimming' [optional]
{[NEARBY_TILE:water]} 'Be near water'


49
Off-topic / Re: Period appropriate tools and crafts
« on: February 04, 2021, 10:45:31 AM »
Here is my balearic style sling, it is really fun to make and fun to shoot some rocks too.

50
Gameplay questions / Re: Has persistence hunting been made more difficult?
« on: February 03, 2021, 02:00:38 PM »
Yep, I am aware of that line too, but like you said, I've thrown hundreds of javelins straight at the walls and never had one broken. They also don't degrade after usage in crafting too. The oncoming update will have degradable fishing hook parts so I guess it won't be too far until we see proper durability.

51
Gameplay questions / Re: Has persistence hunting been made more difficult?
« on: February 03, 2021, 01:36:57 PM »
Yes, but the problem with the waiting times is that the realistic times in URW is just too much imo. I tried to make a mod with the seasoning of the staves and everything, but at the end it just turned out that I was able to find the bow I wanted while I was waiting for the stave to season. ;D

And the other problem is that, at least right now, weapons do not fail. It would be wise to have multiple staves seasoned at the same time so, if your bow fails you already have a solid piece of wood to work with. But weapon durability is not necessarily in the game right now. It is on the dev plans, and if it finds its way into the game, it very well change all the "find 1 good item and its over" strategy. Of course, you can always add to your roleplaying that after certain time, you craft another weapon but it seems tedious to track the time and everything else together.

52
Gameplay questions / Re: Has persistence hunting been made more difficult?
« on: February 03, 2021, 11:59:04 AM »
Yep. And I guess the weapon quality also affects the hit chances in UrW. When you have just a stone axe it doesn't seem possible to make anything except crude javelins?.

You are probably true on this part. I think Sami made it that way in order to have some kind of progression at the game. Just so that you don't start with solid items from the start.

And the items that you use for crafting also matters. Stone knife and stone axe are the worst offenders when it comes to that, I don't think there is any way you can craft a decent or fine items with stone tools. Unless you mod in of course

53
General Discussion / Re: Call it a flashback or deja vu
« on: January 31, 2021, 07:44:57 PM »
Ahh... I remember my poor guy getting a huge paw on his face in front of a cave.

And it was just after I read a forum post about how animals in caves are pretty rare something like that at least some of guys said so. I was rushing into the caves like they are my home. ;D

I remember having my game volume levels high up and I literally jumped out of my chair when a bear attacked right in front of the cave entrance.

He got the jump on me and killed my character immediately, it was the scariest event that happened to me in this game.

54
Suggestions / Re: Pouring two identical containers together.
« on: January 15, 2021, 12:41:21 PM »
If you were to sell a good knife to someone, would you accept a worse one as part of the payment?

The NPC selling the item has a spare one that's not needed, so getting another unneeded one as a "replacement" isn't useful. NPCs aren't traders, but individuals who may have spare items that can be bartered away in exchange for things they have use for.
I feel like it is weird because knives actually have good values(Meaning they are valuable and should sell good?). It is not a exchange of knives too, I'll pay NPC the equal value of his items anyway.

I think it is understandable but whenever I face something like this it feels weird to me. I guess their primary goal isn't actually trading for profit and values necessarily, but trading for usefulness, that can be the reason I think.

55
Suggestions / Re: Pouring two identical containers together.
« on: January 14, 2021, 09:21:10 PM »
Another thing I'd like to see fixed. Why can't I barter my old knife/axe/whatever when trading for a better one?

I agree with this fully... Maybe I want to give him a replacement for the one that I'm taking from? ;D And it is -1 from their stock too, why don't they just accept it.

56
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 06, 2021, 05:23:56 PM »
Nice! Because of the exchange rates and the fact that paypal is not working in my beautiful country ::), I probably won't be able to donate but I'll definitely look forward to its release and there is a high chance that I'll buy it. :)

Good luck with the game and development I hope it all goes well and easy for you.

57
Mod Releases / Re: Buoidda's crafts 2.3 [released 2020-12-26]
« on: December 26, 2020, 10:44:32 PM »
New version 2.3 up and running just letting people know ::)

58
Modding / Re: modding trees - tree painters needed
« on: December 26, 2020, 02:43:43 PM »
Elm tree recoloured. The added trees on top of each other should look a lot more balanced.

59
Modding / Re: modding trees - tree painters needed
« on: December 24, 2020, 08:29:58 PM »
Sounds good. I have to trust you on colours since I literally can't tell if those autumn rowans' leaves are green or red.

Now that you wrote it I searched autumn rowan and their leaves look a lot more reddish than the pictures you posted. In searches the leaves look most definitely green. Should we also implement the autumn rowans reddish leaves?

60
Modding / Re: modding trees - tree painters needed
« on: December 24, 2020, 06:54:29 PM »
This is great! Only that the two ball-like branches steal the attention from the beautiful top. Kinda feels like it wants to hug me :D

Would it work as a rowan color-wise? It would become a good rowan, especially if one added couple of trunks on either side of the main trunk.
Hehe. The elm pictures I saw had branches going out everywhere and I decided to add some to mine as well. Nature gives back love too I guess ;D

As colour palette goes, I used the original tree tiles and created palettes from it so it shouldn't be too far away from the original drawings anyway. Upon checkings the photos we might wanna use just tiny bit darker colours as in the photos the green looks quite dark in kotipihlaja results. It may as well be the pose and lighting but it wouldn't hurt to darken the colours just a little. We can make the tree very wide or narrow the main trunk and add trunks of similar width. It is a very lovely tree too how I did not see it before the red berries look awesome :o

Alas, for the literally dead version I have no use. Juniper is a conifer so it's evergreen. Sorry for not bringing it up.
Ah I see, I knew the juniper was an evergreen. I thought that you may need a completely dead version. I forgot that those are supposed to be winter versions. :P


Also a fine tree. Let's see what use I come up with it. You don't have to worry about duplicating / formatting it for me. Single tree graphic / winter version for decidous ones are more than enough.

The style reminds of my willow shrub. Would the color scheme fit goat willow?

I just looked at the image and the colours seem quite close. This palette is shamelessly ripped from the birch trees :D so it would be a solid choice to draw most of the trees' leaves I would say, as far as pixel art goes, you need some contrasting colours to emphasize the shape of the trees.

A quick tip about the colour choices, after searching for some time, I stumbled upon a program called "Aseprite". You can get it on steam or you can compile it from its github page. I've read that compiling is a little bit annoying. But the best part is whenever I open up a drawing, photo or whatever it immediately creates the colours that are used in the drawing. This at the start of any drawing is extremely helpful and helps out visualising the overall hue of the drawing. It is a pixel art dedicated program and has some tools that are quite useful. You'll have to learn some shortcuts though to work faster.

Certainly. Look forward to see further work!

That is so good to hear, I'll definitely try to draw some more taking your issues into account.


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