UnReal World forums
UnReal World => Suggestions => Topic started by: Ara D. on April 28, 2021, 02:22:49 PM
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More interaction with craftsmen. Like having them craft a lucky punt after a certain quest is completed. Or providing them raw materials and they provide you with a processed items ie nettles or wool > fiber and yarn. Bonus if better and or higher quality depends on culture. All for a price. Also maybe instead on craftsmen we could see weavers butchers tinkers ect. Also on a wish list for busy hunters here is 200 cuts of meat I'll be back in 16 days and receive a portion of smoked meat back.
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If you're playing on Windows, you might be interested in taking a look at URWME (http://www.unrealworld.fi/forums/index.php?topic=6325.0) and Cultural Crafts (http://www.unrealworld.fi/forums/index.php?topic=6348.0), and experimenting with your ideas if you're into modding at all.
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Sadly most grandma's know more about modding than me
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Already on the official dev.plans (http://unrealworld.fi/urw_development.html)
Under Trading and Villages | Ability to ask a craftsman to make you a certain item; to be paid and obtained after it's ready
And here’s another Village Services (https://www.unrealworld.fi/forums/index.php?topic=6209.0) suggestion.
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- added: winter skin/fur descriptor
And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally
also an indication of wintertime furs and skins within the item description.
For example:
"Fine winter fox fur" or "Poor winter bear-skin"
It would be neat if I could trade xx lbs of Fine winter bear-skin to a craftsman (expanding on npc interaction/dialog) and return in some time to pay/pick up my new set of Masterwork Bear-skin cloth(s).
This is from some time back as well :(