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Re: That's how you think the weather will be like I use it quite often.
I use it when I want to let a couple of minutes pass.
It has never been useful. 

December 13, 2022, 05:53:20 PM
1
Jojo's Unreal Portraits Howdy yall. I've been really enjoying Unreal World lately but wanted to get some more immersive portraits for the game. Since Artflow.ai just had a major update, I decided to create a portrait set for the game. Artflow.ai made some real beautiful portraits that I felt fit the immersion so well. I also tried to be consistent in how I categorized the portraits east/west/north.

Download Here: "https://drive.google.com/file/d/1dEXV3nlzxZf-CTIqWroaAsT6imWS-OJy/view?usp=share_link"

I originally made this just for myself but decided to share the fruits of my labor after spending a few hours generating, converting and assembling. I think they came out great! check them out:









December 24, 2022, 07:10:29 AM
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Re: [Info] [3.71] Cheat Engine Addresses I think what may be happening is the same thing that happened to me. It's not hearing, per se, which is the problem.

Under one of the more recent updates, the game perceives it as an error in the character if ALL stats are 18 or above, and you get that character checksum error message in red. This can be avoided by keeping at least one of your attributes below 18 in character editing.

So, for example, if you had everything at 20, you'd get the error, but if you then reduced hearing to 17 it would seem to solve the problem. But the reality is reducing ANY of your attributes to 17 would solve the problem.

Please let me know if this checks out for your character (try editing hearing to above 17, but reducing a different attribute to 17). If I'm wrong, please let me know.

If I'm right, it's not a problem that can be solved by cheat engine; there's just a hard-coded check that checks to see if your attributes are all 18 or above and spits out an error message if so. The work-around is to keep at least one attribute at 17 or below.

December 25, 2022, 01:23:53 PM
1
[Fixed - 3.72] The (unpaid) label not correctly added to picked arrows as goods The (unpaid) or (taken) label is not correctly added to arrows, when they are picked up as goods in a village. They will be automatically stacked to the arrows you have already owned in inventory, so you can leave the village free without paying for them. It's happening in Version 3.72.
December 26, 2022, 03:39:58 AM
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Re: Muffled sound, screeching sound There are already reports that deal with this issue:

http://www.unrealworld.fi/forums/index.php?topic=6801.0
http://www.unrealworld.fi/forums/index.php?topic=6834.0

Likely sdl mixer/audio related. It's being investigated.

December 27, 2022, 07:30:26 PM
1