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Messages - scb

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1
 :) keep up the good work

2
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Pliers are meant to be a stronger tool than tongs. Its also a case that we can't do "OR" statements in recipes. AFAIK the ones with pliers are meant to be higher level recipes than those of tongs.
then pliers are completely absent diy_bac_toolmaking has a comment //pliers followed by the tongs recipe,
diy_bac_armorgroupone has the recipes using them and text search returns no results apart from that.
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Can you recall which ones?
shovel blade and arrowheads

3
I kinda feel stupid asking this but how do you build a tarp shelter?
It is disabled by default. boff_biy_BAC_Tarp_shelter.txt in the game folder has the instructions. It can be made available without starting a new game.

4
Ok, played 100+ hours through the game with this mod and here are a few bugs and possible exploits i encountered:
1 - short quarter logs count as logs in building.
2 - spindle and distaff count as staves (or small trunks don't remember) and might be accidentally used in crafting.
3 - all the recipes requiring pliers dont't work with tongs.
4 - none of the recipes allowing "iron or steel billet" accept steel, only iron.
5 - kebab sticks are too efficient in levelling carpentry - everything else is excruciatingly inefficient (compared to hideworking, timbercraft, cookery and farming at least)
I managed to craft a full set of lamellar armor over the span of 1,5 years, and barely got 5-10 points in crafting.
Maybe consider increasing levelling efficiency on arrows, arrow shafts, wooden figurines, iron and lamellar. This way players will level up by doing the things they wanted to do anyway instead of having to craft a trimaran fleet worth of paddles.
6 - maybe think about adding an indoor uncooled cellar, or find a way to hide the inevitable heaps of stuff behind a sprite in your home base.
p/s sorry for my bad english

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