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Gameplay questions / Re: Bow skill, archery
« on: June 22, 2017, 10:57:33 AM »
Do you know you can edit your post instead of double post?
My experience with bow skill grinding is that it takes 100-200 shots to increase the skill one point for a fairly skilled character (around 70?). Also, range doesn't seem to matter, so when I did grind I just fired at the ground in front of my feet, as my initial attempts to fire at a wall consumed arrows at a frightening rate (I expected to run out of my 70 or so arrows before three skill point were achieved as the loss rate was about 10-20%).
It's speculated that firing at live targets has a better chance for a skill increase, as well as a longer range possibly being useful. If you're going to use captive creatures for target practice (sacrificing the skin), I'd recommend using blunt arrows, as they ought to harm the target less (and thus let the target live longer to take more hits).
There are two ways to avoid hitting your dog:
- Leash the dog to a tree.
- Equip an arrow first and fire afterwards if the path (including the cone of misfiring) is clear. If you fire from the inventory you're performing a two step action which allows the dog to enter the line of fire. I separate the cocking and firing steps in combat to allow for me to act on what happens during the cocking step.
My experience with bow skill grinding is that it takes 100-200 shots to increase the skill one point for a fairly skilled character (around 70?). Also, range doesn't seem to matter, so when I did grind I just fired at the ground in front of my feet, as my initial attempts to fire at a wall consumed arrows at a frightening rate (I expected to run out of my 70 or so arrows before three skill point were achieved as the loss rate was about 10-20%).
It's speculated that firing at live targets has a better chance for a skill increase, as well as a longer range possibly being useful. If you're going to use captive creatures for target practice (sacrificing the skin), I'd recommend using blunt arrows, as they ought to harm the target less (and thus let the target live longer to take more hits).
There are two ways to avoid hitting your dog:
- Leash the dog to a tree.
- Equip an arrow first and fire afterwards if the path (including the cone of misfiring) is clear. If you fire from the inventory you're performing a two step action which allows the dog to enter the line of fire. I separate the cocking and firing steps in combat to allow for me to act on what happens during the cocking step.