As stated, most enchanted weapons have their numerical values increased by 1 (unless they are 0 for a damage type). Here are the exceptions:
* Battleaxe already has the maximum edge value of 9, so in place of that I reduced its one-handed penalty slightly.
* The three combat knives in the game all become an "enchanted battle knife", which is 1 better than the best of the three knives in each area. The result is on par with an enchanted shortsword.
* The enchanted trident uses the best aspects of trident and wide trident to determine what to improve on. The result is comparable to the enchanted spears.
* The enchanted staff improves upon the hard staff numbers, regardless of which type of staff is used.
* The Roundshield already had the maximum possible defense value (6), so I halved its weight instead.
* The point value of bows (the wiki tells me) is a stand in for its "power". Hopefully that is correct, meaning that the enchanted bow has a power of 9, one better than the longbow or northern bow, and two better than the hunting bow, though any of the three can be used.
* The enchanted crossbow combined the loading speed of the small crossbow with the power of the heavy crossbow. It's still probably inferior to an enchanted bow, though, since the heavy crossbow already has the maximum power value it can't be improved on.