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Re: Widescreen Resolution increase and reworking the outlook to some needs to be taken care at some point in the future.
It's a big thing and needs to be planned carefully and will likely start new era of the game... UnReal World IV or something ;)
This has been talked and suggested many times, with many different viewpoint to what's preferred by each individual.
Resolution increase has been on my mind for many years already but taking the actual step needs to be considered carefully
as it's going to take a lot of time and effort and stop the usual rolling releases for quite a long period of time.

March 08, 2021, 04:52:41 PM
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Re: Mercy for Elk mummy? Mummies that are moving about are generally deadly, evil threats, and so have to be eliminated. Babies are generally not forces of extreme evil :P

I would guess the calf is old enough to survive on its own, and you'll probably get enough meat from the adult to satisfy your needs, so I'd take the adult only (and hope to get the calf as a larger young elk next year).

March 09, 2021, 04:08:14 PM
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Re: Can you torture people in this game? No, tying people is not implemented.

But if you want to be sadistic, shoot at the enemies legs until they can’t stand. Then shoot them some more.

Some devious types might burn down villages utilizing fire spread mechanics from outside the village borders.

Just remember: “Pillage, then burn”

March 16, 2021, 04:26:32 AM
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A very draft of textilecraft -- fibre processing on its' way So we're adding fibre processing, from harvested plants into yarn, starting with nettles.
It's a complex feat(ure) all-in-all and the things briefed here can change as we proceed.
Now we're in the middle of brainstorming, study, coding and testing the initial mechanics - and also making changes to existing stuff to the extent that allows this type of new material processing in the first place.
 
Starting with nettles we'll add few new habitats (ponds and wetlands) for them so that the newly featued usefulness will be practical in the wilderness conditions.
Nettle harvesting also needs to be changed so that they can be harvested way earlier than currently, without seeds naturally, but in good length for fibre extracting.
Fibres obtained will be probably categorized as PLANT item type, for easier spotting and selection from the inventory.
For all the fibre processing and spinning yarn it's likely that we'll feature a completely new skill: textilecraft. 
The fibre processing in general will go through retting, drying and extracting fibres. We'd like to feature water retting based on the temperature, so it can be faster or slower depending on the weather (ie. water temperature), and becoming impossible in the freezing weather.
We'd also like to make it possible to extract fibres from (fresh) nettles simply by hand without retting process required.
It takes some time, but that's how you would craft a fishing line in the wilderness within few hours.
For producing larger quantities of fibres the water retting would be the way to go, of course.
Fibres can be spun into yarn either by hand, or with a spindle. The both options will be available.
Crafting a spindle is simple, but the actual spinning is something you need to practise. Textilecraft skill would come in handy there, as the beginners surely don't produce yarn all that fast at all.

That's some of the to-dos (and actually some dones also) from top of my head to come up with satisfying fibre processing.

With this addition I found it better to proceed kind of backwards... So at first I've got some (magically generated) nettle fibre, and a spindle - a new craftable item.
Textilecraft menu is set up with the initial options. Retting, drying and extracting are mere placeholders, but spinning yarn is being coded now. Productions times
and yield and internal properties of the bundles of fibre, and yarns are on the table.  After the spinning code is ready, it's time to concentrate on the preceeding steps.

Here's a very draft screenshot where I'll try to code Kuitu Kaumolainen through spinning his first nettle yarn. There's bundle of nettle fibres and spindle on the ground.


These are future additions - not yet functional in current version 3.63.

March 17, 2021, 11:04:37 AM
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Re: Live fish sometimes visible in nearby water @Kels that’s a good suggestion.
Please start a new suggestion, as this one has already been responded to by Sami and your idea might go unseen.

March 27, 2021, 07:43:21 PM
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