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Messages - Brygun

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1321
Modding / Re: Whittling away
« on: January 02, 2019, 10:00:43 PM »
@Iago.Hach

Brygun of the BAC mod here.

I had envisioned deocrated boards long, long ago. Im going to take a look at your whittling now to see if it can fit into the BAC menus.

Let me know if you have any objections to this.

1322
Mod Releases / Re: Looking up vanilla item prices and weights
« on: January 02, 2019, 09:53:32 PM »
So far the only available reference is

https://www.unrealworld.fi/wiki/index.php?title=Price_v3.40


1323
Carpentry update

Adds:

Outdoor bench
Outdoor table
Outdoor turned table (uses bunk graphic)

Accesses existing graphic elements

Test of hideworking step failed to register them as suitable working surfaces. I suspect if I could use base object "tree trunk" that might work. I tried "tree trunk" and "Tree trunk" as the recipe base object but then they didn't appear in the menus.



1324
@cheesealmighty you would also want to account for the clothing recipes getting the birch-bark armor quality and not that of the cloth. That may or may not happen naturally. Again, a significant coding project for not much gain. Just make more birch-bark underwear recipes.


1325
Funky.

Looks like birch-bark yarn is an unplanned side affect of combining multiple mods.

Technically you are making a sewing thread. They did sew with birch-bark on canoes. Using it on clothes seems weird but doable. So I'm okay with that.

It does appear that you could use it to sew nettle cloth to make a cloak. Trying to block it would likely take a major coding rethink.

I'm wondering how/if the cold were to barf if you used birch-bark thread on a loom to make cloth. However birch-bark cloth is AFAIK not valid for the existing recipes.

1326
Update of above plus

Longbow recipe no longer used Hardwood staff which no exists in BAC. Now uses "short quarter log", needs an axe to extract the core and time to make increased


Metal anvil now in

Anvil and hammer recipe calls no longer have [noquality] tags to inspire making the more advanced tools. Checked iron working, forging, weapons, armor group one, added items, mining_and_more, added items, utility

Yet to be tested if a master smith can get to masterwork items.

dehafting axes and salvaging iron/steel from weapons moved to Mining_and_more. That file is better at collecting the ways of getting ores, iron, steel

Weapon menu is now in its own diy_BAC_Weapons.txt file

Anvil stone and whetstone recipes slightly tweaked. Whetstone must come first and egads... needs a second stone around. Whetstone is then a tool to help with smoothing anvil stone.

Armor group one recipes for shields and iron parts now use a unified "Steel dome" to be found under ironworking.  We now use the one recipe entry for a dome which is then used for various purposes.




1327
On ground...

dang nabit... I did the space thing the other wrong way... that is with a space ahead of the *


for hardwood staff, Ill figure out a fix... probably short quarter log with more carving time. IIRC It was meant that the bow shaft was from a tree core.

I just consider the felled trees to be 3 meters or more long rather than just 2 meters of the tile


1328
*looks at the wonderfully delivered screenshot*

*snaps fingers*

Got it!

Its the space between the * and ground. "ground" does not exact match " ground".

Fix is:
{* ground} -> {*ground}

Hotfix file attached

1329
Hotfix for transport as per Signatus

[ground] removed from the {Tying Equipment} call in Sewn bark hull

1330
Update

minor

Under ironworking et al many recipes changed to {*iron hammer}  or {*hammer} now that there are 3 types of hammer of various tech levels

Stone hammer
Flat iron hammer
Ball iron hammer

Should work as intended with better tech working for lower tech calls.

1331
 :D ;D

As someone who has played modern sports its also been on my mind to add an armor item "Protective wooden cup" as a low tech early game way to protect those particulars.

Not sure what armor values to assign to wood. That's the only real quandary. Recipe could be 1 x wooden cup and 1 x cord.

Actually I do want input on wood armor values as I think we could use a low tech helm.

{Wooden bowl} '+top of skull'
{Board} '+side lames'
cord?
glue?



1332
Update and Happy New Year

Big armor update in need of testing

Armor group one now has
= Lamellar making  and repair path
= Iron armors (no repairs)
= Shields (no repairs)
Shields include the Brygun Addeditems rough wooden ones and now full quality ones

Advanced armor making will need Ball iron hammer and pliers.
Upper block tub appears in some armor recipes as in real life I used a block of wood with a hollow carved out with a ball hammer as a way to make deep curves. Hint: being made of wood its under the lumber menu.



Iron working
= Iron nails moved here. They are also used for rivets.
= "Iron shape" added, as an alternate way for the various not iron nails things one might make such as a roundshield rim, decoration or something else. Same recipe as nails but listed separately to avoid being used as nails.


Also....

You can make an iron codpiece to protect the family jewels.



1333
Update as above

The leather punt is smaller and easier to build. There is an optional tarp shelter. Together they let you make and dismantle to get a leather tarp back. Thus you can travel with a ready to build boat or shelter.

It will be a little quicker if you carry slender trunks and branches with you. The recipes for the building now use just those. They can easily be replaced in your travels.

Leather tarp weighs 10 lbs

Leather punt being smaller may have issues with how much you can carry. However Im not expecting you to haul trees with it anyway so it should be okay.

>>>

Recommended flotation for other craft update but that is just notes.

1334
Making changes to have leather punt <> tarp <> shelter possible

Tarp is more direct conversion of the Kota hide cover. Researched leather weight per area.

Leather punt will be reduced in weight and size
Take apart the punt to get the leather

Optional shelter from a tarp


A travel could then use a tarp to alternate between punts and shelters spending time to build and tear down to make a tarp shelter.

Or use a punt together and make punt shelters.

Also looking to confirm canoe capacities...


... cause i dunno.

 ::)

1335
Researching what I could on converting Iron to Steel. Hard to get times. Implication is that it is way less than the /8h/ (8 hours) of the current recipe. Adjusted to /3h/ as still a major game item and for early iron age tools. List of relevant youtubes put into the Ironworking file.

Bear in mind that to make armor grade materials you will need steel not iron. So there will be a lot more activity and charcoal to get the right carbon content for that. Before steel was only needed only in small quantities like for the edge of an otherwise iron axe head.


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