By the way Galgana, would you be cool with me using your waterspirit as a base for an 8 sided NPC? I like it much better than the original oneAnd yeah, go ahead!
Hmm, now that I think about it, IIRC unlike the case with the vanilla water spirit being just a slightly edited copy of npc-eman, Forest Maidens simply use npc-ewoman.
There's a quest dialogue that describes them having hollow backs, though I can't remember ever witnessing the spirits face away from my player character. It certainly is a detail that makes supernatural encounters rather spooky.
I've never actually experienced the spirits in the game, but any information about the visual descriptions would be very appreciated. I'd love to see the quest dialog you are referencing.
These look jaw dropping, well done sir.
I would point out that you haven't done the snake yet, although to be fair most players never get to see one. Also, rodents? They must be even rarer than snakes, I don't recall ever seeing one!
I drew up some track revamps in case you wanted to include them in the spirited sprites. They're mostly birds since I happened to remember I changed the ones for the capercaillie in my resprite set.(The search engines probably think I'm some sort of talon fetishist based on how long I spent trying to find photo refs for some of these :o)
- row 1: black grouse, hazel grouse, capercaillie
- row 2: raven, eagle owl, goshawk
- row 3: mallard, kuikka,
beaver(OOPS misattribution: the attachment was originally uploaded with Fark's (https://www.unrealworld.fi/forums/index.php?topic=6635.0))
I added double tracks for the mallard and loon, so they fit in better. I don't know if the single set tracks where on purpose though.
My rationale was that the foot shapes for waterfowl make moving on land a clumsy affair, though I will concede that ducks get by just fine for waddling.
I have to admit, I hadn't pulled up videos in the loon's case. Now that I did have a look (example (https://www.youtube.com/watch?v=Kq-tGVPKMTY)), the placement of their legs further back on their bodies actually calls for for a dragging track similar to the seals' between splayed parallel footprints.
Hey, any idea why this is colored kinda... ugly? The lighter dog's colour.
Hey, any idea why this is colored kinda... ugly? The lighter dog's colour.
Yeah, the game itself changes the colors of domestic animals, there is nothing I can do to fix that. Wish I could, it does not look great with my sprite set.
I think it is done so you can tell them apart.
There's a typo in the a-SS-summer.bat: terspruces instead of ter-spruces.
Great mod, hope it will get even more updates.
I was hoping to work further on plants, but due to lack of inspiration and health reasons, I haven't been working on it for a while now.
It's absolutely possible I'll get back to it some day, at least I hope so! I also had some ideas for the character generator Night and I made, we'll see :)
Just want to say that this is a great mod, I'm astonished I'd missed it until now. It's all very tasteful and extremely well executed- the new NPC and animal tilesets in particular are gamechangingly immersive.