UnReal World forums
UnReal World => General Discussion => Topic started by: trowftd on July 21, 2020, 12:47:09 PM
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Weapons have a quality modifier as follows:
crude: -1 impact, -10% skill
rough: -1 impact
decent (no change - standard 'nonamed type')
fine: +1 impact
masterwork: +1 impact, +10% skill
Does this mean you get +2 impact on masterworks or both are +1 compared to decent one.
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The values are the net values relative to the baseline (decent), so both rough and crude result in reduced impact, while crude adds a skill penalty on top of that.
Thus, it's your second alternative.