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Re: Pausable weapon crafting I hope the pausable crafts are “loose” i.e. can be picked up. Net making makes sense to be a fixed location task. But weapon (and other small item) crafting I feel one should be able to put the half tillered bow stave in one’s pack and work on it at any location. Same with last phase of tanning really.
April 10, 2024, 05:21:49 PM
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Re: [3.82] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and
Bringing up the crafting menu for Hide and Bone seems to only allow me to haft and unhaft my weapons and tools, I assume it's because of the newest update?
Correct. menudef_BAC.txt has to be amended: .Hide and Bone. -H- *MAKE* won’t be read as the Hafting is hardcoded to use -H-instead. You can change the .Hide and Bone. -Y- *MAKE* or any other available letter. I don’t have BAC installed on the newest release (easier to separate bugs&glitches). So can’t verify what letters are unused.

April 16, 2024, 11:47:50 PM
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Re: The Spirit World game course task auto completes when game is loaded I think this has been the case for last few years actually. 3.62 or even earlier.
I think the quest mechanism doesn’t check already learnt “new” after initial 4 spells/incantations. But when game loads, it does check for ”spells learnt since 16yo, day1”

Not sure if it’s bug in checking new spells, or bug in loading game when no additional spells were learnt since the quest was given; but I treat it thus: get the quest for new spell. Save game. Load the character. Proceed surviving/thriving in the Frozen North.

April 24, 2024, 06:05:03 AM
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Re: [Outdated][3.71][3.63][3.62] URWCharacterMenu v1.0.4b @Night account is active, so there’s a chance you’ll get a response from the creator.
May 04, 2024, 06:55:09 PM
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anything