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Off-topic / Re: Viking Axe & Shield Combat
« on: November 23, 2018, 12:20:39 AM »
Off topic?
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Ang site na ito ay itinuturing na lubos na kaalaman, ngunit nais kong malaman kung ang data na ito ay tinanggal at kung bakit.Hindi ito ay hindi alisin
Your logic is flawed - everything has realistic range except throwign weponz - spears and stones! Even I CAN aim on 30 m with stone to hit head sized target!A stone weighs 14 lbs I really doubt you could throw it accurately beyond 3 meters.
Bird Coop
Nice little mod.
As a newbie to mods for the current iteration of URW, I'd like to ask if the code from the "diy_coop" .txt file needs to be inserted into the "diy_glossary" .txt file or whether the "diy_coop" should just be dropped into the main URW folder, among the other files ?
Can I add this mod to an existing game or does it need to map spawn things?
Also... other folks in the thread keep asking how to make charcoal with this mod.
.Meat stew. *COOKERY* /30/ \240\ %20% :148:
{Raw meat} #3# [remove] [bake] [name]
{Water} #0.25# [remove]
{Knife} '+for chopping'
{Vegetables} #0.5# [remove] [bake] [optional]
{Mushrooms} #0.5# [remove] [bake] [optional]
{Seasoning} #0.25# [remove] [bake] [optional]
.Bone stew. *COOKERY* /30/ \240\ %20% :148:
{* bone} #3# [remove] [bake] [name]
{Water} #0.25# [remove]
{Knife} '+for chopping'
{Vegetables} #0.5# [remove] [bake] [optional]
{Mushrooms} #0.5# [remove] [bake] [optional]
{Seasoning} #0.25# [remove] [bake] [optional]
In re or UrW?
Thx for this.
So if the intention is to scare the wolves/lynx away a couple of small dogs could do, to be left together with the cattle?
Ho do i feed them when im away for weeks?
I'm curious as to how others play.
I have another Companion refusing to fell trees, this time on my Steam game. He has a woodsman's ax and there are a lot of full-sized trees.