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Messages - Privateer

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451
Off-topic / Re: Viking Axe & Shield Combat
« on: November 23, 2018, 12:20:39 AM »
Off topic?

452
Ang site na ito ay itinuturing na lubos na kaalaman, ngunit nais kong malaman kung ang data na ito ay tinanggal at kung bakit.
Hindi ito ay hindi alisin

Mangyaring magkaroon ng kamalayan na English ay ang wika para sa mga site na ito

453
Your logic is flawed - everything has realistic range except throwign weponz - spears and stones! Even I CAN aim on 30 m with stone to hit head sized target!
A stone weighs 14 lbs I really doubt you could throw it accurately beyond 3 meters.

454
Mod Releases / Re: Chicken coop for the homestead
« on: November 19, 2018, 07:27:50 PM »
Bird Coop

Nice little mod. :)

As a newbie to mods for the current iteration of URW, I'd like to ask if the code from the "diy_coop" .txt file needs to be inserted into the "diy_glossary" .txt file or whether the "diy_coop" should just be dropped into the main URW folder, among the other files ?

 You can just place the file(s) to URW folder, and drop the images (Truetile folder) into the image folder

455
Mod Releases / Re: Crafts, Roleplaying stuff and Ritual 0.7 - Smith update
« on: November 18, 2018, 05:45:26 AM »
Can I add this mod to an existing game or does it need to map spawn things?

Also... other folks in the thread keep asking how to make charcoal with this mod.

You can add it whenever you like.
There is no charcoal in this mod

456
General Discussion / Re: 3.52 NOT a patch?
« on: November 15, 2018, 03:49:43 AM »
 Unless something has changed, URW will not install over an existing game version (steam version being the exception).
Install game to new folder and copy over any survivor folders you want to migrate. Any mods or other changes would also need to be transferred.

457
Suggestions / Re: Cooking with bones
« on: November 14, 2018, 01:30:23 AM »
 I think all I did was take the vanilla meat stew recipe
Code: [Select]
.Meat stew. *COOKERY* /30/  \240\ %20% :148: 
{Raw meat} #3# [remove] [bake] [name]
{Water} #0.25# [remove]
{Knife} '+for chopping'
{Vegetables} #0.5# [remove] [bake] [optional]
{Mushrooms} #0.5# [remove] [bake] [optional]
{Seasoning} #0.25# [remove] [bake] [optional]

and with one small change
Code: [Select]
.Bone stew. *COOKERY* /30/  \240\ %20% :148: 
{* bone} #3# [remove] [bake] [name]
{Water} #0.25# [remove]
{Knife} '+for chopping'
{Vegetables} #0.5# [remove] [bake] [optional]
{Mushrooms} #0.5# [remove] [bake] [optional]
{Seasoning} #0.25# [remove] [bake] [optional]

Gave me my initial testing of "If bones have nutrition" I didn't add any optional(s).

458
Suggestions / Re: Cooking with bones
« on: November 13, 2018, 09:04:07 PM »
In re or UrW?

Well both but I was referring to URW  ;D

459
Suggestions / Re: Cooking with bones
« on: November 13, 2018, 07:32:05 PM »
I have cooked with bones and they have good nutrition. I didn't test long enough to see how good.

460
Gameplay questions / Re: Defense of Cattle?
« on: November 12, 2018, 10:08:12 PM »
Thx  for this.

So if the intention is to scare the wolves/lynx away a couple of small dogs could do, to be left together with the cattle?

Ho do i feed them when im away for weeks?

Fence will only block bears, pits will trap bears, lynx, wolf and glutton are to small to fall in pits and can get over, under or through fence. Deadfall traps are the best to trap these types. Placing dogs insode with livestock is the next good line of defense. As to feeding; place a pile of raw meat/fish and bones inside the enclosure, tell dog(s) to eat and they will continue to eat from that spot when hungry. On a side note; the dogs will not really eat much while you are gone for long periods.

461
During spurts of activity and especially early on, when a great number of tasks all seem priority 1, I think it's common
to get out of rhythm with day/night. I find later in game I use cord making time to get my schedule back in order.
Early on I tend to just sleep and wake as needed, focusing on tasks.

462
Not bugs / Re: Fur not recognized as fur
« on: November 06, 2018, 03:40:54 AM »
 Just a guess, some game situations have trouble if input and output are the same eg: trying to trade a sword to pay for a sword.
Can you add the cap weight to the fur cloak? and yes you can't use leather as fur.

463
General Discussion / Re: How do you play
« on: November 05, 2018, 11:23:49 PM »
I'm curious as to how others play.


 Unless I set out with a specific objective, set of rules etc. I usually am a hermit, making my home away from towns. I usually setup 2 ~ 3 trap fences in different areas about 1/3 day travel from home. I tend to use spike pit traps with my fences. I will build a routine and route so that I can check my traps every few days. Meat, skins and cords are my main pass times. I usually start with several shelters until I find the home spot. There I start with a shack w/fireplace and a spot to cook/sleep and be out of the weather. If time goes on I generally start expanding the building to be more comfortable, interior cellar, interior doors, bed, get dogs etc.

464
Solved'n'fixed bug reports / Re: Woodsman won't cut it!
« on: November 04, 2018, 05:15:36 AM »
I have another Companion refusing to fell trees, this time on my Steam game. He has a woodsman's ax and there are a lot of full-sized trees.

 Try telling him to cut some trees, OR ELSE. jk
Or am I?

465
General Discussion / Re: 3.52 Update?
« on: November 02, 2018, 01:16:33 AM »
After a time it will be updated. "paid" versions got updated first eg; Steam and lifetime membership (off steam)

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