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Re: Is it viable to use a pack of dogs for taking down Njerpez and robbers? I've never tried it, typically having a single dog. Dogs have the definite advantage that they don't fire at the other party members in their backs, but at the same time the disadvantage of not having much in the way of armor. Thus, I'd expect it to work with a sufficiently large pack, but also that you'd have a significant turn over, and deplete the world of dogs to buy.
Also note that the number of locations you can attack a character from is limited, so a pack of dogs will definitely get in your character's way (and no, you CAN'T shoot over their heads).

February 22, 2020, 10:12:38 PM
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Re: Is it viable to use a pack of dogs for taking down Njerpez and robbers? I amassed a pack of 14 dogs with one character - he was a sailor shipwrecked on the islands, and the islanders robbed him and left him for dead.  He vowed revenge and after a year he returned in full kit with the dogs, and the havoc he wreaked on the islander villages was something to see.  I can highly recommend it  ;D   

EDIT: I lost a few dogs clearing the villages when they got injured and ran away.  I have also lost dogs hunting, but mostly they seem to find their way home eventually. 

February 22, 2020, 11:10:41 PM
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Re: Is it viable to use a pack of dogs for taking down Njerpez and robbers?
Hey guys

Is it viable to use a pack of dogs for taking down Njerpez and robbers? If yes, how many dogs to play on the safe side. I know they are not really good for hunting cause they ruin the skins, but I am thinking about trying some kind of dog kennel game :D

Thanks
I am currently travelling with 6 dogs, 2 big, 2 female I think.
I encountered Kaumi robbers and another robber band, single njerp (twice), single bear and pack of 6 made short work of all threats. I have had to replace a single dog only.

I also saved and experimented with attacking a spotted wolf pack, I knew it was a bad idea (hence the save) just wanted to find out how bad. It turns out pretty bad as wolves screwed up the dogs totally, lost the truck (cow) and all dogs but 2 and I wouldn't have made out alive had I tried to play that scenario any longer.

I rolled back and made a mental note to amass 30 dogs as soon as I can.

February 22, 2020, 11:43:52 PM
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Re: Is it viable to use a pack of dogs for taking down Njerpez and robbers? Oh the glorious mutts how I love these you furry wonders. Dogs if used right are great for hunting, you just have to understand how they behave. Anything smaller than them, foxes lynx gluttons they will most likely try and kill. Large game though they generally Chase and tire out, making active hunt much easier. If you and your furball get separated I don't recommend zooming out, shelter in place, literally build a shelter and wait. I usually try and zoom out to see if I get the message are you sure? Dog will be left behind,  I get to know my pal is alive. As to combat the pack is deadly when they work together. First thing to do is hit the look key. Identify anyone with a bow, and sieze the initiative. If you chose a target, the Archer, BEFORE the dogs auto agro to protect you they will obey it first, even bypassing closer does. Use them to cover the distance and shut down archers freeing you to engage closer melee targets.
February 23, 2020, 09:02:30 PM
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Boatmen and fishermen I think it would be interesting if you could run into fishermen and other such boat-goers when travelling by boat/raft in larger water areas (the sea, lakes) in the same way that you can run into traders and hunters on land. I could see this being executed in pretty much the same way as on land, and it would definitely add some spice to water travel, especially when travelling in the Islander archipelago.
February 23, 2020, 11:17:48 PM
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Re: Is it viable to use a pack of dogs for taking down Njerpez and robbers? On dealing with auto drop into wolves. You always start with your pets and companions to your east, and nobody agroed. Shift r to run always fight in run, your faster in run and thus more action, it more or less a free action switch between running and walking. then start to leash your dogs. I think wolves are some of the best modeled behaviors in the game. They are masters of hit and run, and if given a choice dislike a straight up toe to paw fight. Look around using the 9 key to flip 180 degrees, less actions to see the whole area. At this point if no wolf has attacked try to back away from the pack in what ever direction has the fewest furry gold mines, I mean death traps. Pick up any rocks and sticks that cross your path. At least in the last version I found that when hit by a throw rock or stick they will run away for a bit. Use that if one or more attacks you. Break their charge with a rock and keep backing away. Punches and kicks also seem to cause a "tactical retreat" reaction more than weapons do.

In short always try to maintain visual on the wolves get your dogs leashed and the goal is to get far enough away to zoom out so your objective in a fight is to get them to run, not to kill them all. That's what traps are for.

February 26, 2020, 09:52:57 PM
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The Kalevala Day and 10,000 days of digital Finnish culture in UnReal World Today, February 28th, Finland celebrates Kalevala Day and the Day of Finnish Culture in honor of The Kalevala - a 19th century work of epic poetry regarded as our national epic. That's something to celebrate, but we've got some more for you on this special day...

In early 2020 we received an interesting e-mail from a player (Cheers, Travis!) sending congratulations on a milestone: UnReal World had lasted 10,000 days in the real world.
This was calculated from the date stamp in executable file of version 1.00b distribution archive. We don't even remember the exact release date, but it was summer of 1992. So the continuing lifespan of the game is at least 10,000 days - and well, it's quite something.

Needless to say, The Kalevala and UnReal World go well together. It is not so much about direct influence as a book, but the game draws inspiration from the same pool of oral tradition, folklore and mythology of our ancestors. Of this content some is rooted in ancient unrecorded history dating back thousands of years, and some is closer to Iron Age - where the game takes place. So let this day be a celebration of The Kalevala, but also 10,000 days of digital Finnish Culture in the form of UnReal World.

10,000 days...

10,000 days is a long time. Lines of source code in the game now sports somewhere around 140,000.
On average that makes:
14 lines of code per day
for 10,000 days.

Changelogs for version releases contain around 15000 lines of text, so that makes:
1,5 lines of changelog entries per day
for these 10,000 days.


...and continuing

That's just some numbers to give an idea of the long history, which is continuing as we speak. It seems to be 9 days since the last dev.post here at the forums.
So on average there should be around 126 new lines of code and 13,5 lines of changelog entries written.
We haven't checked but we are continuing.

Would you buy an old but continuously developed fenno-ugric roguelike from these guys?

From the left: Sami (creator) and Erkka (co-designer) of UnReal World

We wish you happy Kalevala Day and the Day of (digital) Finnish Culture.
Let's continue.

February 28, 2020, 07:40:40 PM
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Re: Adding marriage - poll about how you find its priority
When marriage is added, I would like gay marriage to be a thing too - or at least partnerships of some kind where two people would go off and live together and make a life together.
With gay parades in the villages.
And pride month added to the calendar.  ;D LOL

March 06, 2020, 09:56:19 PM
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Re: Companion - does their help worth the food? I find their company alone is worth a few cuts :D
March 07, 2020, 04:54:57 AM
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Re: Companion - does their help worth the food? I generally don't have companions assist me with felling trees. I have them fell the the trees while I either dress them into logs or move them into place next to the build site. Also as an active Hunter or successful trapper of large game I feel that once I dry or smoke I'm first elk or a couple of deer food is not generally an issue. I have more trouble getting hides proceed and and meat to market without it spoiling. So in my opinion meat is a cheep resource and companions are worth it.

March 10, 2020, 03:36:20 PM
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