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Breaking ice with raft Somehow, standing on raft, pushing it on ice from a existing hole in the ice, the character falls in the water, while still standing on the raft.

April 01, 2020, 06:30:16 PM
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Re: Winter hides Sunlight (= calendar) is the triggering factor for fur changes for many animals. Hares and squirrels and artic foxes for example. It's far more safer for animals make these changes based on sunlight (which is a good average indication about approaching season) than to start adjusting the furs based on temperature. I don't know if eg. elks do it differently - based on temperature - but if someboby could find a scientific online arcticle about actual roles of sunlight and temperature in fur changes (of many different species) we could then see about tweaking things.




April 14, 2020, 09:48:30 PM
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Re: Winter hides
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After reading through these, I think fur is regulated by light levels more so than temperature,.

Thanks for digging this all up, Night. I'm especially happy that elks were mentioned.
I'm also even more convinced there's nothing to-do in regards to the suggestion.

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Now we can impress our friends with our knowledge of hair.

And that's so great in developing and playing detailed heavy simulation game. We learn new things if we stay curious and pay attention.

April 18, 2020, 01:14:29 PM
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Re: Rain catchment/cabin roof/gutters/barrels or troughs Finland is pretty rocky. Base rock is close to surface and bare at many hills and cliffs.
Finland has approx 7% arable land. Roughly of the land 33% is/was swamps, bogs, marshes. Rest is those 300k+ lakes (188k are larger than 500m2) and whatever isn’t boulder fields aka devil’s fields, would be various forests. (Towns don‘t count :P )


Domestic animals don’t drink or eat* at the moment, but if that ever goes live in the game, we’ll need water catchment.
Cows drink a lot. Especially dairy cows.

*dogs are only domestic animals that eat

April 21, 2020, 07:31:53 AM
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Re: Bloodscrapes disappeared on reloading I’ve got the feeling that since weather fades tracks, the blood scrapes disappear way faster now. Even without rain. Couple in game hours and they vanish.

I need to save—load next time I get a bleeder and see if it is reproduced from your finding.

April 22, 2020, 04:54:19 AM
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Re: Bloodscrapes disappeared on reloading They definitely should be. You should be able to save UrW to take care of something else and return to continue, even if it was in the middle of a chase of a wounded animal.
April 22, 2020, 02:29:11 PM
1
Re: Need help with [LENGTH:]  Shouldn't it be like this?
Code: [Select]
.Split spruce twig. (2) "Cord" [effort:1] [phys:hands,one-handed] *CARPENTRY* /10/ %-45% [patch] [assist:1]
{Spruce twig}   [remove] [patchwise]
{Knife}<Small knife>
[LENGTH:10]
[PRICE:0.1]
[MATERIAL:wood]

April 22, 2020, 08:14:51 PM
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Re: Bloodscrapes disappeared on reloading It's as @Brygun reports. Blood scrapes disappear on load.
See pics below. (the eagle owl is the bleeder)

April 22, 2020, 10:13:51 PM
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Re: Pause for spacebar when you fall through the ice Agreed. Game even pauses when on wilderness map and character spots a settlement.
Falling through ice would be much more “Ahah!” moment to anyone really...

Hope Cronan will make it.

April 23, 2020, 07:23:35 AM
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Re: Pause for spacebar when you fall through the ice To try to save the character, drop EVERYTHING carried and not worn except a couple of knives that ought to be wielded to increase the chance of getting up onto the ice. Not only does it increase the chance that the ice may support the character if you manage to crawl up onto it (and don't stand up: crawl to the shore to spread the pressure over a larger area), but it also lowers the fatigue buildup rate and the chance to actually get out.

You may decide it's better to try to swim back than to try to get up onto the ice, but you definitely should lighten the load in that case as well.

April 23, 2020, 10:28:27 AM
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anything