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Topics - Bert Preast

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31
Gameplay questions / Use of a dead vagabond as bait
« on: September 05, 2021, 09:19:22 PM »
I have in my possession the recently and most tragically deceased body of a young vagabond adventurer.  I found I can neither butcher nor skin him, so I lobbed his corpse onto one of my trap pits to serve as bait.

I have already got over the moral implications of this; reasoning that it is simply an iron-age method of donating one's body to science, which I feel sure this young man would have wanted.  It's a strictly technical question - are his rotting remains likely to help catch me a bear?

Actually you can slate my morals if you see fit, but I just got the "unity with the forest" message so I am sleeping soundly no matter what you may think  ;D

32
I had a badger down and bleeding out, and while I waited for him to depart I broke the ice in the nearby marsh to get a drink.  The badger died just as I finished breaking the ice, and disappeared leaving only a bloodscape and the javelin I had stuck him with!  I have a save game if needed, message log below:

(3C5A98):sagf:[:]{0B350133}      | The badger seems to have fallen unconscious.
(143270):sagf:
  • {0B350133}      | Things that are there:

(000000):sagf:{0B350133}      | unconscious, seriously wounded small badger
(000000):sagf:{0B350133}      | bloodscape
(AB5700):sagf:
  • {0B350133}      | You unwield your javelin.

(AB5700):sagf:
  • {0B350133}      | The fine northern spear wielded as a primary weapon.

(663333):sagf:[&]{0B350133}      | You sneak ahead.
(143270):sagf:
  • {0B350133}      | Weapon Aspect: Blunt

(143270):sagf:
  • {0B350133}      | Aiming Zone: Head

(000000):sagf:[Y]{0B350133}      | You try to swing the badger with your northern spear.
(143270):sagf:
  • {0B350133}      | The attack properties of the northern spear add a decent bonus to the success of your attack.

(000000):sagf:[Y]{0B350133}      | You carry out a perfect blow.
(000000):sagf:[Y]{0B350133}      | Your northern spear strikes hard to its shoulder!
(A80000):sagf:[!]{0B350133}      | It starts to bleed from the shoulder.
(3C5A98):sagf:[:]{0B350133}      | The badger seems to have fallen unconscious.
(143270):sagf:
  • {0B350133}      | Things that are there:

(000000):sagf:{0B350133}      | unconscious, grievously wounded small badger
(000000):sagf:{0B350133}      | bloodscape
(663333):sagf:[&]{0B350133}      | You move like a ghost.
(663333):sagf:[&]{0B350133}      | You sneak ahead.
(147870):sagf:[?]{0B350133}      | Make a hole in the ice?
(147870):sagf:[?]{0B350133}      | (1) You need weapon to break ice.
(AB5700):sagf:
  • {0B350133}      | The fine northern spear in your inventory will be used.

(000000):sagf:
  • {0B350133}      | Ok, you have all the necessary equipment!

(A80000):sagf:[!]{0B350133}      | The northern spear is a satisfactory tool here and its fine quality certainly helps.
(000000):sagf:[@@]{0B350133}     | the badger sighs once, then stays laying dead still.
(000000):sagg:[Y]{0B350133}      | You made a hole in the ice.
(663333):sagg:[&]{0B350133}      | You are a bit thirsty.

33
Suggestions / Too many Njerps?
« on: January 22, 2020, 05:47:46 PM »
I am based in the south west, between Driik and Sartola lands.  I am doing the Big Elk part of the Advanced Adventures course, sallying out daily from my cabin to hunt a big elk.  In 2 weeks of this, I have found and killed 4 elk and 6 Njerps.

I would be fine with this if I was anywhere near Njerp lands, but it seems excessive considering how remote I am from them. 

I feel it's a major game balancing issue - I am a combat orientated character so for me the Njerps are easy kills and make me rich.  If I were not combat orientated then each Njerp would be a deadly peril.  I have also tried playing hermit type characters in the far north and a surplus of wandering Njerps made those runs either too easy or too hard as well. 

My suggestion is that around Njerp lands yes it should be crawling with Njerps, but in the far west and north they should be extremely rare.  That way players who want easy kills or constant terror can settle near the Njerps, and those who would prefer not to slaughter more men than Genghis Khan in a play-through can settle in somewhat more peaceful lands.

34
Bug reports / Persistent injury effect on speed?
« on: January 23, 2019, 10:43:58 PM »
My Finn has speed maxed out and was walking at 8 kmh in his hunting gear...  until he took an arrow to the knee  :(

The minor puncture wound has healed but his speed hasn't, he is now at 7 kmh and that drops to 6 kmh with gear.

I am running version 3.52 and using the BAC mod.

I've been playing URW quite a while now and have never seen injury effects persist after the injury has healed.  Anybody got any idea if my speed will come back?

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