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Messages - Brygun

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1261
Mod Releases / Re: Custom Starting Items - Freebies
« on: January 13, 2019, 07:06:41 PM »
"fine" is a quality assigned so its not a base item. You can attempt to get a "fine" by having a skill boost command:


.Knife. /1m/ %50%
{Rock} '+free start'

1262
Minor

diy_BAC_Transport.txt

Added improved comments for the birch-bark punt. No changes to the recipes this time.

comments include a new  link to another 1 hour video on making a canoe.

// A crafter in Minnesota explaining the steps
// https://www.youtube.com/watch?v=qFSjKRnUzVo&t

And some mentions affirming the 600 ft of cordage for a real canoe. At 10 {Tying equipment} you guys are getting off easy  ;)

1263

The only way I see that happening is using recipes to give that to you, then discarding whatever you started with. I made a primitive no iron character and immediately discarded the iron axe and knife and made stone versions, for example.

You can make a test menu (I have a diy_test.txt file for my test recipes) and then assign it a letter in the menudef file when I want to use it (I'm using Q). You can just make recipes with no ingredients and 1 minute duration to get those items and off you go.

Pretty much that. Ps, its a little off topic for the BAC mod thread. Please start a fresh thread for more discussion on that. I will add just a quick bit more.

Shift-D when you stand on things discards them

You will need the menudef like Signatus described. The menudef_BAC.txt includes mentioning a few letters free and as of right now IIRC you can use two of the letters for your own menus.

Once items are made in the game you can remove the menu entry. The data is already in the character save. If you had custom grahpics you will want to leave those in the graphics directories as the pointer will come up with an invisible blank if no match is found (which is better than crashing the game)


For your free items you will need to match the vanilla name exactly in a recipe like

[SUBMENU_START Freebie]

.Exact name. /1m/
{Rock} '+free start'


[SUBMENU_END Freebie]


Aside from that I started Novrus with the "abandoned camp" to reprsent random gifts from his family, and boy it weren't much. You could also reimagine the disasterous hunt as gifts given rather than your father's horrible death.


1264
Thank you kindly.

Thanks for the hardtack too.

Novrus keeps a few hardtacks in his pockets and there is a stash at his distant hunting cave.


1265
update

Minor

phrasing for one line in the first stage of birch-bark punt changed to:

{Tying equipment} (3) [remove] '+sew with split twigs or better'


1266
P.S.

Birch-bark punt now comes to needing 10 {Tying equipment} across the recipes based on the documentary and research saying it was 200 meters (600 ft) for one canoe.


1267
Update

Transport fixes based on feedback

Due to the 24 Wooden stake braces not being scanned from ground I've just changed the brace line to [remove] on the first stage. Ideally they could be around for a later birch-bark canoe but most users would only make one and they are fairly low cost to make anyway.

Birch-bark price raised from 45 to 60, which is 1:1 with its weight


1268

However, something fishy was still happening, possibly because of the recipe having more than one {Tying equipment} call, and it was still not accepting any of them on the second call, the one with [noquality]. My solution was to make both of them ask for {*cord} and voila. It also seems silly that "sew with strong thread" can be fulfilled with split spruce twigs or bark laces:


Actually....

Split spruce twigs are exactly what was used historically

I can knock off the [ground] tags


1269
I have a flora_newherbs.txt file in my Unreal directory  ???

Caethan is that one from yours that should be in the BAC?

I also see flora_berries flora_herbs and flora_mushroom

1270
Update

Fixes (prior to Signatus post just now)

Utility
Fishing rod was missing and is now in

Transport
{Tying equipment} fixed, as its not the same as {Tying Equipment} note problem with second word starting with a capital letter

Bowying
{Short quarter log} replaces {Split trunk} in BAC
BAC Trees are assumed to be 3+ meters of useable length hence the short half length is still enough for ~1 to 1.5m bows

flora_XXXX needed for BAC we talked about recently renamed to
flora_BAC_XXXX to note it as part of BAC

flora_cultivated.txt and flora_flax.txt files can be deleted as their data is now in the flora_BAC_XXXX.txt versions


1271
Glad to be of service.

When a community contributes to you you should contribute back to them. True hospitality goes both ways.

Thanks for reporting issues. Looking into them now.


1272
Update

Minor

Under utility name correction for "Root Rope" to "Root rope" (not the second word is no longer capitalized)

Under utility "twisted and braided rope" and "root rope" price set to 1 to limit though still allow trade

1273
Update

Stone/iron adze technology discussed above has been implemented.

Finnish punt can now be done with a Stone adze axe though you may lose quality due to the adze's reduced quality. Iron adze axe avoids this.

Clinkered punt still requires Iron adze axe.

Lumber recipe for Refined board adjusted to {*adze axe}. No garauntee a low quality Stone adze axe will make it worth trying to do.

Carpentry had no adze calls at this time.

Readme_BAC_for_modders.text updated

I think that catches all the changes for Adze axe.

1274
Signatus: That's an interesting idea. A stone adze might be a way to do it.  Lemme think a bit. I have some non-Unreal world work to do today.

It be like

.Stone adze axe.

and change existing to

.Iron adze axe.


with the technology chain

{*adze axe}
{Iron adze axe}


1275
Modding / Re: "You don't skin people!" - But I want to!
« on: January 10, 2019, 07:14:04 PM »
First a reminder the original post was also calling for modding help on how to include a food source. A questionable food source to be sure but still a food source.

<party pooper hat off>

Maybe if you set its nutritional values to that of the closest relative pig?

Or have it generate pig cuts named human cuts? Remember to deduct weight for the skeleton, skin and unusable  material.

Likewise you could have the human skin produced as a fairly weak skinned animal. We certainly don't have a bear's toughness. Id suggest using the weakest animal leather or close to it. Weasel maybe? Being physically puny we are not the best building material.

<party pooper hat on>

I remain in the cannabalism is overhyped, like Beyr Gryll's survival shows.

The links provided above refer to the Stone Age 10,000+ years ago not a shamanistic iron using culture like Finland.

There is alot of time for genetic and cultural relevance to develop against cannibalism. After all the people who eat themselves have less people than those who learned to hunt animals and keep their population breeding.

Here on the Great Turtle (north america) the Niiji/First Nations refer to someone who goes cannibal as "Wendigo" and they become shunned, sick and isolated. Hardly qualities assigned to "widespread cannabilsm."


As well as the toxin accumulation issues there is the risk of cysts, holding baby parasites, enjoying the free ride into the new host. In the historic Meditterean several cultures abhored pig meat, some to even the modern day. Pigs are very close to us in meat so if pig to human transfer is a concern imagine it being so much worse if it was human-human.



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