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Suggestions / Re: More ambient sounds
« on: August 10, 2017, 05:32:09 AM »
I like the youtube links, thanks! I'll have to try playing with them in the background.
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it seems that [this] would be easy to do , and would only take a few hours max.
.Peel birch-bark. "Bark" [effort:1] *TIMBERCRAFT* [phys:hands,one-armed] /15/ %-20%
{Knife} <Small knife>
{[NEARBY_TILE:Birch]} 'Mature birch tree' [remove]
[WEIGHT:0.5]
[NAME:Birch-bark]
[TYPE:timber]
[MATERIAL:birch-bark]
.Birch-bark necklace. *TIMBERCRAFT* [effort:1] [phys:hands,one-armed] /15/ |-2|
{Knife} <Small knife>
{Birch-bark} #0.8# [remove]
{Tying equipment} (1) [remove] 'Cord'
.Birch-bark shoes. *TIMBERCRAFT* [effort:1] [phys:hands,one-armed] /90/ |-2|
{Knife} <Small knife>
{Birch-bark} #1.6# [remove]
.Birch-bark cap. *TIMBERCRAFT* [effort:1] [phys:hands,one-armed] /90/ |-2|
{Knife} <Small knife>
{Birch-bark} #1.8# [remove]
.Birch-bark box. *TIMBERCRAFT* [effort:1] [phys:hands,one-armed] /30/ [-2]
{Knife} <Small knife>
{Birch-bark} #0.5# [remove]
.Birch-bark basket. "Birch-bark basket" *TIMBERCRAFT* [effort:1] [phys:hands,one-armed] /3h/ |-1|
{Knife} <Small knife>
{Birch-bark} #6# [remove]
"Average" for multiple pieces of a single type of ingredient (e.g. hides) when using a bulk of one quality and any amount, regardless of how small, of the next higher quality seems to be the higher one.
Base Skill | Poor | Bad | Good | Excellent |
5-9% | Crude | Crude | Crude | Rough |
10-19% | Crude | Crude | Rough | Rough |
20-39% | Crude | Rough | Decent | Decent |
40-49% | Rough | Rough | Decent | Fine |
50-69% | Rough | Decent | Fine | Fine |
70-89% | Rough | Decent | Fine | Masterwork |
90-95 | Rough | Crude | Masterwork | Masterwork |