UnReal World forums
UnReal World => Bug reports => Topic started by: Plotinus on July 26, 2020, 04:00:42 PM
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Recently a goshawk attacked a raven, and left some bloodscapes on my property.
Here's the first one I saw
(143270):68hb:[#]{076706D9} | You see a bloodscape here.
I followed the bloodscapes back to the a pile of feathers
(000000):68hc:[b]{076606D9} | bloodscape
(000000):68hc:[2]{076606D9} | 2 goshawk feathers
(000000):68hc:[4]{076606D9} | 4 raven feathers
(663333):68hc:[&]{076606D9} | You sneak ahead.
Then it rained for a while:
(A80000):78ha:[!]{076706DA} | You wake up to the rain.
fast forward a day later and there are still bloodscapes all over:
(143270):78hc:[#]{076706D9} | You see a bloodscape there.
I can provide a save
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Blood scapes would get removed on map load in 3.62. Sami fixed that.
If blood gets on a surface and dried/coagulates, it takes more than some rain to wash fully off. Scrubbing, bleach or baking soda et cetera.
Tracking wounded elk (traffic collision) if there’s open wound and blood; it’ll stay visible for several days on the roadside. (And on bushes, trees...)
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I saw that note in notes.txt but I thought we were still on the disappear after 1 hour schedule regardless of map loading.
You've made a good point about how long it should take, maybe it's not a bug after all.
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Sometimes even if it’s new bloodstains, you can’t get information using track skills