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« on: July 31, 2022, 12:15:54 AM »
I can confirm that elevation for sure have an effect on how you shoot.
I was training my bows skill by shooting at the hill on 2 separate characters, 2000 tries for each at least so I believe it's accurate. That hill looked the same graphically and shooting distance and location was the same.
Some of the shoots were of course fails, but for Kaumo ~180 cm character all of them never have traveled far, and stopped at most few tiles from the one I've targeted. For 150-160 Seal tribesmen some of them were traveling very high, even 1 map tile away.
That made me come up with conclusion, either height of character make a difference (high enough character would be always aiming downwards) or that even the terrain looked the same, height difference was actually different. If I'd have to guess I'd say both. I believe that terrain height is generated and only big differences in height are indicated visually. On attached photo you can see 2 arrows which point down and while red arrow indicates higher height change, terrain down is „flat”.
Terrain that is then „flat” can be in (un)real world bumpy a little or small changes in terrain can accumulate over longer distances. To make a statement that size of the dogs doesn’t matter and those always block shooting line I believe more measurable experiment is required, for example shooting down from a hill and performing perfect head strike to a humanoid with dog in between.
That isn’t said anywhere, but for experienced shooter (97 skill level) it wouldn’t be a bad idea to aim at the legs to slow down pray, which would additionally increase odds of hitting low targets in between.
Edit: I found wrong example, on attached photo actually height change indicated by red arrow doesn't require climbing. I'll try to find better one as I'm pretty sure it happens.
Edit 2: Found example near the water which should have the same altitude.