Kanower(Character creator)
Ok.. I have nothing interesting to say. I've been preparing base and that is all.
Just this: Open MapAreas.png for locations(fishing place, our base)
My(And I hope that our goal) is to rebuild our base(fences) into the house
But you can do whatever you want.
Our character is islander.
He is good in carpentry, fishing, building and of course in swimming.
His favorite weapons are bows and axes.
For islander he has very good physical stats.
Don't die =) Good luck
+There is some food in fishing place(in cellar) and there are nets too(on river)
+Be friend with first village under our base.
+There is one ritual what character doesn't know. I was too lazy to go to the sage.
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*NEXT PLAYER*
Turn 1 Caine , Seedtime-month
I moved nets from rapids to next to cottage since i'm very lousy fisher. You can see it as I don't have any fish anymore for your turn sorry! There is some turnips and 2 nets so you can get food quickly
I have started building cottage following fence-guidelines. That's almost everything that happened in Seedmonth. I also learnt some new rituals. Fishing place cellar is empty now.
Turn 2 Davidor , Fallow
I think building your home next to a lake instead of rapids is a great idea where lake will frozen in winter. I'm not sure why previous fishing failed, but my problem is getting too many stale pikes. The smoking-tanning cabin needs a fireplace. Village in noeth have a sage and learned lots of rituals there. If there is time try grab 2 nets there.
Turn 3 Plotinus, Hay month July
Built fireplace in the rapidshome. I think it's okay to have a home in both places. Sami has said that lakes are better than rapids for net fishing, but I've done most of my fishing in rapids anyway. It'll be interesting to do some lake fishing for a change. But the home by the rapids will be good when winter comes. I found some spoiled hazel grouse eggs near the lake-home -- Sami has said they can spoil if the nesting was interrupted by player activity nearby but they can probably also spoil if they are left too long so I'm not sure which this was. Gathered lots of feathers.
Also made some paths to make it easier to remember where the house is within the tile. Bought the nets Davidor mentioned. Finished picking the nets and now it's your turn. You can decide whether to cast them again or not -- we have lots of fish anyway. Don't kill us, Averious!
Turn 4 Averious/Plotinus, Harvest month August
averious:Didn't complete this month, been too busy with work and such. Haven't really done anything to my knowledge.
Okay, guess it's me (Plotinus) again. Caught lots of fish. Bought a better shovel. Worked on the house. Bought a better splitting axe (rough -> decent). Collected berries and other plants for use in future traps and pushed them onto the north wall of the house so that birds won't eat them in the meantime. They will work even after they spoil, i think. Have fun, Caine! Your month is a good month to buy seeds from villagers if that's something you want to do. There's food in the cellar and also some against the wall.
Turn 5 Caine, Fall month September
I finished cottage, did some fishing and smoked lot of fish. There is some smoked fish at village at Lampokorpi (sheepmire) which are ready in few days. Now there is fireplace at cottage so you can smoke a lot with there. Those should be picked in few days.
I bought some seeds and barley and rye grains and month went quickly. Nets are set just straight east from the cottage.
Turn 6 jhharvest, Dirt month October
Eh. I'm not sure if I have anything to report. I made a "trap fence", I guess.
Oh, I didn't go an pick up the fish that Caine mentioned since I didn't really know where that village was. It'll probably still be good though.
Turn 7 Plotinus, Dead month November
Gathered lots of arrows that you guys dropped, and founds lots of feathers. Made skis. Hoping to get another animal leather so we can make a ski stick too. Encountered a njerpez at night and got to 66% injured but I stole his sword and backed up and he went back to sleep and we escaped. I didn't think we'd survive if he woke up again.
Okay, I finished making the skis and caught a stag so we'll have some more fur. Killed a different Njerpez, made some designs with preparing soil for agriculture, and a few smaller trap fences in sort of a ring around the house (but spread out). Have fun Davidor
Turn 8 Davidor, Winter month December
The most painful part about deforestation isn't logging, well it is painful but gathering logs at one place is more painful. Kamputuuri spend most of this month doing so. Clearing the entire field will take few more players efforts.
Poison shouldn't kill you, comes from mispress of buttons and eat an unidentified leaf.
Turn 9 Caine, Center month January
Kamputuuri continued deforestation, there is lot of logs to haul around ^^. Poisoning didnt get any better in this month, sometime it got better and then it got worse so it was like a rollercoaster.
Turn 10 dRbiG, Pearl month February
Took a bit of a break from all the logging. Extended the central-western trap fence a bit. It caught a bear, so we have a ragged fur and a bundle of meat drying outside. Built three cellars along the southern wall of the cabin: one for seeds an grains, one for stale foods, and one for spoiled foods. So that maybe we don't get poisoned by eating smelly stuff so easily. Also the poisoning is finally gone!
Got usual number of birds from the smaller traps, turned all skins into leather; meat and fat sits raw in the main cellar.
Did some board making (you can't escape the lumber), aiming for perfect ones. Traded 6 of them for a box of turnip and a box of hemp seeds. Should be useful in seedtime season.
Explored some a bit to north-west, found three new villages. One of them seems to be well stocked having even a masterwork juniper bow for trading.
There are two hazel grouse skins dehairing at the eastern exit of the cabin.
There's also a pesky stag wondering about our settlement. Tried to hunt it with a bow, but that doesn't seem to be very effective. Perhaps some trap pits?
Turn 10 Caine, Soil month March
I hauled some trunks to stack them and hunted capercaillies. That nosy Stag started to annoy me
I tried few times to catch it and kill but no success. I build traps around new cellars. Mainly small lever trap and one sharp pit with stakes if that silly stag comes back. It lurks around the settlement all the time. We need to get real shovel. One pit with that wooden shovel and I was done
Turn 11 Plotinus, Swidden month April
We have a real shovel. I went to some village and got the bird thief quest. Now that map markers are implemented I am leaving notes about what items the villages have and stockpiling those items that we might want to buy in the main hall of the village. The game remembers village items that you pick up and interact with and won't remove them from sale the way items you don't touch will be removed. I use yellow map marker for villages without animals, white for villages with animals, and green for villages where we're owed a reward but you can use some other system if you want.
There was a njerpez warrior near our place so I attacked him and killed him and used the shaman mod to harvest his thighbones. I don't plan to do much shaman mod stuff but it feels like a waste not to.
Almost completed the bird quest but we were attacked by a njerpez on the way home. He cut us and we were bleeding so we tried to back away, he attacked our legs so we couldn't walk, we tried to hack at his legs but he killed us. Oh well.