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Messages - Sami

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181
Suggestions / Re: F1 help ought to cover smoking
« on: February 20, 2023, 01:27:34 PM »
The changes to smoking of food has made it quite a chore to perform, which is probably a reflection of the reality, but, more importantly, is quite impenetrable to players. There's really a need to explain both how much wood you need to use, how often you need to repeat the burning, as well as for how long you need to do it. None of these steps are intuitively obvious to people not familiar with smoking, and even those who are may well know how to use it as a means of cooking (for immediate/near term consumption) rather than a means of long term preservation.

Hear, hear. All the practical information of these can be found from the news.txt, but that's not the most friendly source - at least for beginners - during the gameplay.
We've now added SMOKING and FIREPLACE game encyclopedia entries, of which SMOKING is highlighted in the cookery menu Smoking option.
We aren't likely to give exact numbers of many firewoods to burn, but it's stated that to keep fire burning for 3-4 hours equals to proper heating, and for smoking a daily warming is preferred. This is largely copy & pasting the news.txt entries with few edits.

182
Bug reports / Re: [3.72#2 Win 10 Steam] Cannot drop duplicated leash on cow
« on: February 20, 2023, 11:18:27 AM »
Bert, feel free to send the savegame - and I'll take a look.

The situation sounds like quite a mess and it's very hard to say what's happening there.
Please mention if there were any crashes, force quitting, editing game files while the game is on, etc. going on. Or anything else out of the ordinary decent gameplay.

183
Bug reports / Re: Item duplication? New items appear in my house.
« on: February 20, 2023, 11:16:03 AM »
No, im in no mans land, and i havent encountered anybody near my house since i settled.

Oh, wow, then this is
Could you send me a savegame where your character is at that settlement.
You can find the character folder by the character's name, and if you .zip it up it compressed down to e-mail ok size.

After that, you can continue playing normally, but if new items still keep appearing please send another save as soon as you notice it.

184
Composed and performed by the devs themselves,
wished for by the adventurers,
the primeval musical journey into the far north is now available on Steam: UnReal World Enhanced Soundtrack store page.

We're anticipating to release the soundtrack also on Bandcamp in the near future.

185
Sometimes when I'm cleaning/curing/tanning several -sometimes many- skins,
I've noticed that bird skins can be de-haired with no aparent different results at all. (you don't get more feathers or something)
Also, this can be applied, -in the same skin- several times at different stages of treatment, after cleaning, after curing...
I found this particularly because of the mess to remember in which state each skin was at the moment,
and at one point I realized I did de-hair the same bird skin a couple of times, so far that skin was in treatment like close to a week in all.
Maybe adding a red sign 'This is not necessary' and stop the process could be added, whenever we try
to de-hair a bird skin, or a 'you've already done this step' whenever we try to de-hair
an already de-haired skin. However I'm not sure it can be done twice on fur skins, I'm sure about the bird parts only.

Tested it out, and it seems de-hairing is indeed possible again after curing. Mistakenly, that is.
If you proceed from clean -> de-hair -> de-hair again the game correctly tells that de-hairing already de-haired skin isn't necessary.

So the curing step resets some flags that allows the game to recognize the importance, or non-importance of de-hairing. Hmm. We'll see about the possible adjustments. 

At least we could straight out remove de-hairing possibility for bird skins, as it's not useful in any way.

186
Here is the complete toolmaking file, the dip net, line 98, is still based on a fishing rod in this version, changing to net stops it asking for a hook.

Ah, okay, so this happens because the item to be crafted is a "Fishing rod" and nowadays the fishing rod needs a hook, which is associated with the item properties.
As the game fails to find the hook in used the materials/parts, it reports about the failure.

187
Bug reports / Re: Item duplication? New items appear in my house.
« on: February 16, 2023, 11:03:12 AM »
Is your house nearby, or at a village?

This might be NPCs (mistakenly) stocking their property in your house.

188
Development News / Version 3.72.2 - a bugfix patch released
« on: February 14, 2023, 05:58:47 PM »
The second bugfix patch for stable version 3.72 has been released on Steam, Itch and for lifetime members, to address the following issues:

Version: 3.72.2

- fixed: tool selection automation when crafting a bone fishhook

Knife (for initial shaping) and rock (for sharpening the hook) weren't selected automatically from character's inventory. Moreover, if more than one rock was available you needed to erroneously specify how many of them to use in the process.

- fixed: character portrait disappearing after scrolling the message log

- fixed: NPC archers sometimes shooting rocks or tree trunks

This happened when they ran out of arrows. This bug was most often revealed when fighting the Njerpez.

- fixed: random items sometimes appearing in character's inventory after rod fishing

This was caused by unintended inventory re-ordering when the bait was all used up. Even though this bug was noticed in relation to rod fishing the faulty mechanics may have caused some other rare item appearance oddities as well. We are quite hopeful that the fix will address these issues too.

- fixed: building a cellar at the location of an already existing cellar

This was erroneously possible.

- fixed: digging a pit at the location of an existing cellar

This was erroneously possible, and also made the existing cellar disappear.

- fixed [windows]: entering a message log custom entry accepted only a very short message

This was SDL related, and to our knowledge appeared only on Windows.

--------------------------------------------------------------------------------------------------------------------------------------

With release of this patch the current version is hopefully freed from the most troublesome oddities,
and our focus can turn from the bug hunting towards the future features.

Stay tuned!

189
The BAC dip net mod contains a line

{Thin cordage}      =15=   [remove] [nominlen] [patchwise]   '+for tying together'

but there is no patch in the first line making the patchwise an extra, but not used, instruction. I have removed the [patchwise] and do not see any error when making a dip net. Could this be the problem?

How does the whole recipe look like? With the header, and all the lines included.
I'll be wiser to answer after that.
It's weird - and interesting - that patchwise clears the issue, but I can't (just yet) explain why.

190
Fixed now. There were multiple errors with the crafting recipe.
Firstly, the mentioned specifying number of rocks to use was an error. Also, the rocks and knife weren't automatically selected from character's inventory if available. Now they are.

Fixed - persists in 3.72 patch #1

191
Solved'n'fixed bug reports / Re: Crafting Hooks.... only one at a time.
« on: February 13, 2023, 10:48:41 AM »
Indeed, your observations are correct. A bug it is, and not reported earlier.

Will check and fix.


192
I have just had the same bug message appear, but while crafting a dipnet from the BAC mod.  It doesn't seem to have crashed anything, and I made the dipnet successfully. 

Running Windows 10 and Steam 3.72#1

As above, I suspect it's a mod issue so am reporting here because of the big scary red letters saying REPORT!

Save available if required.

With a great certainty this is also likely a mod issue.
If somebody pastes the said item mod code here I might take a look and confirm.

193
Yay! With the help of the savegame provided by Kreivos this issue is now found and fixed.
The bug was caused by unintended inventory re-ordering when the bait was all used up.
Even though this bug was noticed in relation to rod fishing the faulty mechanics may have caused some other rare item appearance oddities as well.
We are quite hopeful that the fix will address these issues too.

Fixed - persists in 3.72.2

194
Development News / Enhanced Soundtrack to be released this month
« on: February 06, 2023, 03:01:19 PM »
In February 2023 we're releasing UnReal World Enhanced Soundtrack containing the game musics plus three selected spin-off hit songs.
The soundtrack will be released on Steam, Bandcamp and likely also on Itch.io.

Those who have followed the game for years or decades are aware of our many spin-off creations, which also include primitive and traditional music.
UnReal World game musics are performed and created by the devs themselves, and most of the musics we hear in the game are selected sections of longer tracks.
Some of these songs have been released along the way independently, and are now re-mastered and collected together on this enhanced soundtrack.

One of the spin-off songs to be featured is a musical piece currently in progress to be premiered on this very soundtrack.
A short making of teaser has been just released on Enormous Elk YouTube channel:
https://youtu.be/c1flJEXHSeo

For a more foretaste Enormous Elk YouTube channel also features these two upcoming tracks:
Enormous Elk: Illalla, Lammella - In The Evening By The Pond (YouTube)
Enormous Elk: Hololiloijaa (YouTube)

Let's keep rocking in the unreal world.

195
Fixed now. This was caused by game screen display changes for rendering character portrait, and was in there ever since release of 3.72, and on every platform.

Fixed - persists in 3.72-patch #2.

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