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UnReal World => Modding => Topic started by: Plasmator94 on November 19, 2023, 07:43:19 PM

Title: Fat keyword don't work?
Post by: Plasmator94 on November 19, 2023, 07:43:19 PM
Disclaimer: I'm using the URW 3.72.2 version

Hi everyone, I'm trying to use Fat in some cook recipes, but it doesn't seem to work as I expected.

By transforming milk into Fat or seeds into oil (Fat), when I go to use them on another cooking recipes it doesn't consider them valid... any advice?

Spoiler: show

.Extract oil from grains. "Fat"   *COOKERY* [effort:2] [phys:arms,hands] /15/ [noquality] 
{* grains}    #4#   [remove] [boil] [name:%s oil]
{Stone}           +'to crush the grains'
[COOK_WEIGHT_DIV:16]
[SPOILAGE_DAYS:200]

.Butter. "Fat"      *COOKERY* /30/     %20%   :148: 
{Milk}   #4#    [remove] [roast]
{Pot}
[COOK_WEIGHT_DIV:4]
[SPOILAGE_DAYS:14]

.Fried eggs.    *COOKERY* /3/  \5\   %20%   :148:
{Stone cooking plate}
{*egg}   #0.5#    [remove] [roast]
{Seasoning}   #0.1#   [remove] [optional] [roast]
{Fat} #0.1# 'for frying' [remove] [roast]





ps
I hope I didn't forget something trivial after hours of writing code xD
Title: Re: Fat keyword don't work?
Post by: Galgana on November 19, 2023, 09:05:32 PM
Two problems:Another thing worth mentioning: the display tag [TILEGFX:] makes using :148: in recipe headers obsolete.
Numbers enclosed in colonmarks specify an item's spritesheet index, but for URW version 3.30+ this is no longer needed since sprites are managed as separate files.

Possible work-around with wildcard and renaming:
[/list][/list]
Code: [Select]
.Extract oil from grains.    *COOKERY* [effort:2] [phys:arms,hands] /15/ [noquality]
{* grains}    #4#   [remove] [boil] [name:%s oil fat]

.Butter fat.    *COOKERY* /30/ %20%

.Fried eggs.    *COOKERY* /3/  \5\   %20%
{* fat}    #0.1# 'fat for frying' [remove] [roast]
Title: Re: Fat keyword don't work?
Post by: Plasmator94 on November 20, 2023, 08:12:14 PM
Thanks you! I see...



Another thing worth mentioning: the display tag [TILEGFX:] makes using :148: in recipe headers obsolete.
Numbers enclosed in colonmarks specify an item's spritesheet index, but for URW version 3.30+ this is no longer needed since sprites are managed as separate files.


Yeah I know that but I'm too lazy to delete it, and it never gave me any issue, when I use custom TILEGFX